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AdAstra

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A member registered Jul 29, 2023 · View creator page →

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It should be outlined in your Quest Log

There was originally a lot more content planned including an ending for the Mine and Banished overall, but my focus had to be diverted to other stuff. I may return to it next update, but for certain expect an overall clean-up of the area.

Each quest that sends you to the Mine gives you an additional satchel.

Reserved for next update

progress the Human questline

The blue wolf is a Contributor character, one of the submissions taken from members over on my Patreon. He seems weirdly cognizant for a number of reasons, most of which will be explained when I am able to continue his storyline.

Interactions and bespoke dialogue for Good Wolf is something that's been heavily suggested and is for sure going to be added. Current blockers are in place solely because I didn't have the time to go over and redo every single line of dialogue the player character has to make it line up.

Wolf self-sabotage will be expanded on the current quests and side content (one idea that I wasn't able to implement was potentially 'hesitating' when triggering the Refugee scene) and will have a big culmination with you having a spiritual fight very similarly to the Holy district quest, albeit with more nuance.

A 'version' of the cure that only heals the mind is something that's already implemented in the form of the Experimental Cure, but not something I'm super keen on exploring massively. There will be a lot of unique curable wolves you will be able to unlock by progressing the Wolf questline first (Revan, Titanus, Nathaniel), but it will be very restricted to keep playthroughs feeling unique and the game replayable.

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A wolf's mentality is influenced mostly by their prior mindstate, twisting their goals and desires into something almost entirely alien to who they were. More weak-minded individuals become more baser in their feral desires, becoming more uniform with their new pack, while unique and powerful individuals typically stand out much more in their new form.

Their fur pattern and gender are essentially random, with the distribution being a skewed 80/20 split female/male. Nobody really knows why there's more females, but the males aren't complaining one bit.

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Most everything available to one form will eventually be touched on through the other, just through a different lense. Same reason why the Refugees have 2 'hidden' scenes

I'll add some nice after ending sequences so you can explore and interact with the new future for the city you've created.

There will be a few unique chances implemented surrounding the current Good Wolf quests to swap sides, but not willingly or with your sanity intact.

We will find out who Alpha is in the next update, no spoilers ;3

very unintentional. will be fixed.

the refugee wolves are supposed to leave after they TF you.

by the time you descend the ladder, they've already escaped.

this has been noted and will be fixed with the next update

interesting. I'll see what I can do to fix it.

as long as the nobles are allied and the guild isn't, you should be fine

progress the wolf questline, don't have the guild allied

you can only infest one. you need to ally the nobles as a human first.

you can find them in the backroom at the vanities

just have to wait and see ^_^

return to the cave after becoming a bimbo

v1.2 is still only around half way done. 2 more experimental builds are planned to release privately, with one coming relatively soon, and once it is feature-complete it will be released in a 2 week private period before going fully public.

Not planned.

maybe once I'm finished with the story, something like this may be implemented along with variant reactions to the Cum TF as you lose yourself.

Right now, full focus is on the overall plot and quests associated, so peripheral things like this are left on the wayside for the immediate future.

following up on this, this is something I have implemented, so it will be present in the v1.2 release!

Not much for the player, but there will be plenty of pregnancy content overall

There is a MILF body type planned, but nothing in the way of hyper breasts or ass.

v1.2 is still in heavy development. It's not possible to give an accurate timeframe as of right now.

both are attained after leaving the path and heading right. If you only receive endings with no options, you are likely still playing the 1.0 version which is very outdated visually and mechanically as well as lacking well over half of the content in 1.1

I'll see what I can do! Changing some of the backend stuff has been on my to-do list for a while, and this seems like something easy and fun to implement.

player initiated TF as a wolf is already something that's being heavily worked on.

male player TF is not planned.

there will be unique interactions and dialogue depending on what you do on either side, and you're free to switch as much as you want. During the last stretch of the story, you will be forced into a permanent option just to keep the endings consistent.

currently, only Elves and Succubi can use it to cast the Bimbofy spell on specific enemies (currently only the Cultists) which makes them easier to fight and gives them post fight interactions

Of course, not every decision I make now is set in stone forever. The game still has a long ways to go, and many foundational mechanics that need to be carried over that might impact my thought process down the line.

Bimbo cultist army would be pushing a little too far out there from the realm of immersion. The bimbos are still somewhat loyal to the dragon, they're just more horny and spaced out than they are fanatically defensive.

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It's less to do with the MC being special, and moreso the nature of the collar. Any other wolf made with the collar would have the same occur to them, as it prioritizes the human essence used to conceive. There might be some wolf traits that pass on, but they'd be so imperceptible they might as well be pure-bred human.

The images are all AI generated sadly. Eventually, the intent will be to replace them with high-quality hand-drawn art, but right now it's just simply unfeasible.

simply because of the way magic works. Only Elves and Devilkin/Succubus can innately use magic.

In a future update, this will be revamped and changed to where all species can use magic in a limited capacity, but the above 2 will have bonuses and more unique spells.

I'm glad you enjoyed it so far

Quick transformation items are actually something I want to avoid in the long-run, as there are too many ways they can mess with future pacing surrounding other species TFs that aren't set in stone like the Werewolf, but also are meant to have a deeper weight and meaning in certain sections. In the latest update, the Magic Carrot has actually been completely reworked, and there will be other ways to obtain the Bunny TF outside of it.

A lot of things are probably going to be reworked and changed to be better quality. I've already started going over a lot of image scenes and upping the resolution to actually fit the window and be much more consistent. Rat TF is also a pretty easy one to say it'll probably be in the city in Act 3, as it makes the most sense and I love them to bits as well.

I actually do really like the idea of being able to explore the mine by using the pickaxe, and that is likely to be something I go ahead with. I've had a legendary weapon I've been wanting to implement, and this seems like a perfect little spot for it.

I stewed for a while on whether or not to add an ending for making all the cultists bimbos, that and making too many eggs. Might revisit the idea.

Luna was intended to be a small sequence, with the collar having a potential use later in the story. There may be endings resulting from others putting the collar on you again, but there is no plan for a full third route.

hopefully sometime in the next couple weeks

What writing appears AI generated to you?

It's not out of the question. Eventually it will probably be added, but current plans don't have anything concrete.

the goal is the eventually return and spruce up Act 1 to make it stand out on its own, but right now it's essentially meant to be a transitory period of the game where you obtain the form you want and Act 2 & 3 are meant to be reactive to that decision.