the goal is the eventually return and spruce up Act 1 to make it stand out on its own, but right now it's essentially meant to be a transitory period of the game where you obtain the form you want and Act 2 & 3 are meant to be reactive to that decision.
AdAstra
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That's everything so far. There's one unique additional ending in v0.2, but much more is being worked on right now. I apologize for the lack of substance, it's in a very early state.
If you haven't already, i recommend you check out the original Road to Alivir which this game is based on to see what will eventually be added in terms of endings. I'm also working diligently on extra stuff like combat, so things may change drastically, but it's still the baseline I'm working with.
Yeah, this is just supposed to be somewhat of a technical demo since I *just* got RPG Maker, and this was just something that piqued my interest. I know a lot of people don't share the same kinks, and I don't judge anyone for not liking the content lol.
I'll probably make something more complicated and story-driven in the future with much more options and outcomes, this was just the first idea I had and wanted to make.
It's just a matter of content and polish. Act 3 still has nowhere near the amount of endings or TFs as any of the other 2 Acts, and still mostly relies on the Quickstart Menu to actually jump into it. It's still very much a WIP and has almost my full attention for the foreseeable future.
Access to Act 3 and any other 'non-public' content will always be available for any tier on the Patreon.
Thank you for playing!
Art may be something to consider in the distant future, but for now most of my effort is focused on my other game and trying to finish it before any massive updates or changes. It also hinges entirely on actually finding an artist to pay.
I'll definitely see what I can do regarding the Twine systems and do my best to make it flow as seamlessly as possible.
Very promising start! would love to see more interactions and sfx to really liven up the game. Also, adding a toggle for bimbos being able to transform competitors would be very nice!
Maybe even adding a zombie infection style gamemode reminiscent of Pandemonium would be extremely choice. Honestly, just anything that adds more flavor for bimbos and becoming them.
Great concept, and I will be watching development to see how it unfolds <3
I'm sad you feel this way, and I always strive to improve the experience whenever possible. Is there any part that felt particularly arduous or unfair?
If you are having trouble maintaining supplies, you can save up gold and purchase more in bulk at the Elven Outpost while also investing in the Wand of Everlasting Flame, which halves consumption.
Thank you for playing! I realized very quickly that when playing in-browser that the external links are quite broken, but they're still there for those that prefer to download, and the Patreon is also linked in the description if you want to check it out.
Species interactions are 1000% going to receive overhauls in the coming updates, as I feel some of them are severely lacking in unique and engaging content that makes them feel separate from each other. A lot of interactions bundle them together, and I pains me every time I think about it too much.
Werewolf content is considered a focus and will receive some updates moving forward.
You can enter the Village as a Werewolf if you are Lucky, but there is not current flavor text or outcomes for the TF there as of now. You should be able to continue down the Northern Road as a Werewolf using money obtained from the Village.



