currently, only Elves and Succubi can use it to cast the Bimbofy spell on specific enemies (currently only the Cultists) which makes them easier to fight and gives them post fight interactions
AdAstra
Creator of
Recent community posts
Of course, not every decision I make now is set in stone forever. The game still has a long ways to go, and many foundational mechanics that need to be carried over that might impact my thought process down the line.
Bimbo cultist army would be pushing a little too far out there from the realm of immersion. The bimbos are still somewhat loyal to the dragon, they're just more horny and spaced out than they are fanatically defensive.
It's less to do with the MC being special, and moreso the nature of the collar. Any other wolf made with the collar would have the same occur to them, as it prioritizes the human essence used to conceive. There might be some wolf traits that pass on, but they'd be so imperceptible they might as well be pure-bred human.
I'm glad you enjoyed it so far
Quick transformation items are actually something I want to avoid in the long-run, as there are too many ways they can mess with future pacing surrounding other species TFs that aren't set in stone like the Werewolf, but also are meant to have a deeper weight and meaning in certain sections. In the latest update, the Magic Carrot has actually been completely reworked, and there will be other ways to obtain the Bunny TF outside of it.
A lot of things are probably going to be reworked and changed to be better quality. I've already started going over a lot of image scenes and upping the resolution to actually fit the window and be much more consistent. Rat TF is also a pretty easy one to say it'll probably be in the city in Act 3, as it makes the most sense and I love them to bits as well.
I actually do really like the idea of being able to explore the mine by using the pickaxe, and that is likely to be something I go ahead with. I've had a legendary weapon I've been wanting to implement, and this seems like a perfect little spot for it.
I stewed for a while on whether or not to add an ending for making all the cultists bimbos, that and making too many eggs. Might revisit the idea.
That's everything so far. There's one unique additional ending in v0.2, but much more is being worked on right now. I apologize for the lack of substance, it's in a very early state.
If you haven't already, i recommend you check out the original Road to Alivir which this game is based on to see what will eventually be added in terms of endings. I'm also working diligently on extra stuff like combat, so things may change drastically, but it's still the baseline I'm working with.
Yeah, this is just supposed to be somewhat of a technical demo since I *just* got RPG Maker, and this was just something that piqued my interest. I know a lot of people don't share the same kinks, and I don't judge anyone for not liking the content lol.
I'll probably make something more complicated and story-driven in the future with much more options and outcomes, this was just the first idea I had and wanted to make.
It's just a matter of content and polish. Act 3 still has nowhere near the amount of endings or TFs as any of the other 2 Acts, and still mostly relies on the Quickstart Menu to actually jump into it. It's still very much a WIP and has almost my full attention for the foreseeable future.
Access to Act 3 and any other 'non-public' content will always be available for any tier on the Patreon.
Thank you for playing!
Art may be something to consider in the distant future, but for now most of my effort is focused on my other game and trying to finish it before any massive updates or changes. It also hinges entirely on actually finding an artist to pay.
I'll definitely see what I can do regarding the Twine systems and do my best to make it flow as seamlessly as possible.
Very promising start! would love to see more interactions and sfx to really liven up the game. Also, adding a toggle for bimbos being able to transform competitors would be very nice!
Maybe even adding a zombie infection style gamemode reminiscent of Pandemonium would be extremely choice. Honestly, just anything that adds more flavor for bimbos and becoming them.
Great concept, and I will be watching development to see how it unfolds <3
I'm sad you feel this way, and I always strive to improve the experience whenever possible. Is there any part that felt particularly arduous or unfair?
If you are having trouble maintaining supplies, you can save up gold and purchase more in bulk at the Elven Outpost while also investing in the Wand of Everlasting Flame, which halves consumption.
Thank you for playing! I realized very quickly that when playing in-browser that the external links are quite broken, but they're still there for those that prefer to download, and the Patreon is also linked in the description if you want to check it out.
Species interactions are 1000% going to receive overhauls in the coming updates, as I feel some of them are severely lacking in unique and engaging content that makes them feel separate from each other. A lot of interactions bundle them together, and I pains me every time I think about it too much.



