I'm glad you enjoyed it so far
Quick transformation items are actually something I want to avoid in the long-run, as there are too many ways they can mess with future pacing surrounding other species TFs that aren't set in stone like the Werewolf, but also are meant to have a deeper weight and meaning in certain sections. In the latest update, the Magic Carrot has actually been completely reworked, and there will be other ways to obtain the Bunny TF outside of it.
A lot of things are probably going to be reworked and changed to be better quality. I've already started going over a lot of image scenes and upping the resolution to actually fit the window and be much more consistent. Rat TF is also a pretty easy one to say it'll probably be in the city in Act 3, as it makes the most sense and I love them to bits as well.
I actually do really like the idea of being able to explore the mine by using the pickaxe, and that is likely to be something I go ahead with. I've had a legendary weapon I've been wanting to implement, and this seems like a perfect little spot for it.
I stewed for a while on whether or not to add an ending for making all the cultists bimbos, that and making too many eggs. Might revisit the idea.