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I have played a lot of the game. I think I have done pretty much everything I can find. So far the things I would like to see more on is the ability to find reusable items for each transformation in the game. Or at least not have you be forcibly transformed outside of a bad end. Because it really sucks if you lose a transformation as you can't get them back. The only transformation that seem to be reusable throughout the game is the bunny one. I also would love to see more done with the rats. Like giving the big rats that wonder around the basement when you first enter for a quest, a proper sprite that more fits the one outside of battle. Also would be fun to have a rat transformation outside of the bad end. Having a few ways to reliably gain income would be nice so you don't get softlocked for having not enough potions to get through a battle (which I got close a few times). That mineshaft in the beginning by the bunnies would be fun to explore of we could use that pickaxe in the cave south of it (where you meet a furry individual). Other than those things, the rest of what I would like to see just involves the kind of stuff that I assume is planned on being added. More transformations, new Creatures/species to encounter, more areas to explore, new quests to have deeper interactions with the world, Artifacts, potions, cursed items, armors, weapons, more small fun interactions/secrets, More lore, etc...

Oh! btw I may or may not have transformed all the dragonkin on that mountain into bimbo's tehe.

I'm glad you enjoyed it so far

Quick transformation items are actually something I want to avoid in the long-run, as there are too many ways they can mess with future pacing surrounding other species TFs that aren't set in stone like the Werewolf, but also are meant to have a deeper weight and meaning in certain sections. In the latest update, the Magic Carrot has actually been completely reworked, and there will be other ways to obtain the Bunny TF outside of it.

A lot of things are probably going to be reworked and changed to be better quality. I've already started going over a lot of image scenes and upping the resolution to actually fit the window and be much more consistent. Rat TF is also a pretty easy one to say it'll probably be in the city in Act 3, as it makes the most sense and I love them to bits as well.

I actually do really like the idea of being able to explore the mine by using the pickaxe, and that is likely to be something I go ahead with. I've had a legendary weapon I've been wanting to implement, and this seems like a perfect little spot for it.

I stewed for a while on whether or not to add an ending for making all the cultists bimbos, that and making too many eggs. Might revisit the idea.

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Not have quick transformation is fine. I would just find it frustrating if I wasn't able to get the forms I liked back or the ones I missed. So I am quite excited to learn more about it.

I look forward to seeing these reworks I imagine you are putting a lot of time and effort into them. The rat tf thought was mostly because of that rat swarm basement quest. I just felt a little bummed that the tf was only in the bad end (which I found very fun). I was also caught off guard when I saw the giant rat men sprites walking around. But when I went into battle it was "normal" rats.

I love that you liked the pickaxe idea! I just felt like something could be there. It's really nice to have various secrets you can find if you pay close attention to your environment.

I'm conflicted on it, I like the thought of it leading to an end. But I also liked the idea of it triggering an event. Maybe resulting in you and your bimbo army "fighting" the dragon and after a certain number casts of the bimbofication spell. Turning the dragon into a bimbo dragoness. Maybe after doing so it opens up new options/special equipment for the succubus form (after all, I believe it's implied your goal is to corrupt the world as said form). I wasn't aware of egg laying being an option and I am 100% all for it!

Of course, not every decision I make now is set in stone forever. The game still has a long ways to go, and many foundational mechanics that need to be carried over that might impact my thought process down the line.

Bimbo cultist army would be pushing a little too far out there from the realm of immersion. The bimbos are still somewhat loyal to the dragon, they're just more horny and spaced out than they are fanatically defensive.

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Fair enough on the bimbo one. It's more of a fun thought.