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Adam

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A member registered Jun 14, 2020 · View creator page →

Creator of

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Damn i'm really sorry.

[I share my rating publicly, because i feel like that's more fair for you and me]

Gameplay: 3 stars → The game feels clunky, and i spent most of the time doing the same thing in the menus. Finding a way to make the core loop a bit more engaging would be nice. For example, a dynamic economy that sometimes values certain crops more than other, because atm i just chose the clover over and over again since it looks like it benefits me more. And the adjustable prices is not a bad idea, but in the execution i think it removed the reward of getting economically powerful, since prices are raised the more money you have. Also, progress feels slow, and buying a shelf upgrade doesn't feel good, because you are "wasting" this progress.

Theme: 5 stars → The microtransactions should've been next to the ads rewards in my opinion (i did not find them at first)

Polish: 4 stars → I really love the animations, I just think some animations hinders the experience and make the game less responsive. For example, the inventory takes a bit of time before going up, and that is noticeable.

Visuals & Audio: 5 stars → The game is really pretty, good job. And the audio matches well with the visuals.

Also i had to refresh the page multiple times because of a bug with ads, but my progress was not saved. I'm having doubt about the auto save thing.

Overall i think it's the best game of this game jam. It's very clunky, but looks and plays great. 

Don't hesitate to ask if you have any questions !

it’s there a back button in the top right corner ? If not, you can try playing in full screen on a 1920x1080 monitor. And if that doesn’t work you can watch the video and still rate it. I’m sorry for the inconvenience 

Thank you for the feedback ! Yes, the UI, desert biome and theme integration was very rushed, so that's why. And yes nothing is saved😅it's a roguelike so it doesn't matter anyway 🤷‍♂️

It should work in fullscreen on a 1080p monitor, if you still cant play, you can watch the video for just a simple showcase of what a simple run looks like. The freezing is my fault, it's when its loading GPUParticles for the first time, should work with no freeze after the first few freezes. Thank you for playing !

It should work with a 1080p monitor in fullscreen if you want to try playing

5 star on all category, it's a masterpiece

[I share my rating publicly, because i feel like that's more fair for you and me]

Gameplay: 3 stars → The gameplay loop is really well done, but after buying the upgrades there's no goal and playing feels pointless.

Theme: 4 stars → It's really a good idea, and it works really well. I just think that good players would have no reason to spend their money

Polish: 2 stars →  little things like the bottle breaking particle or the "-2$" are good, but I don't think the look really great, but at least there are some

Visuals & Audio: 2 stars → I love the pixel art, but it could use some y sorting and shadows. Also since it's not pixel perfect, the movements look out of place. The audio is not balanced, I'm sure you noticed it but the shooting and bottle breaking sfx are very loud. Also i believe the font is not scaled properly (it needs to be scaled by a factor or its original size). In my opinion a talking sfx for the npc would make them feel much more alive and add immersion.

I hope this isn't too harsh, that's not the goal

Don't hesitate to ask if you have any questions !

Thank you for letting me know the bug !

[I share my rating publicly, because i feel like that's more fair for you and me]

Gameplay: 2 stars → I think more depth in the player controls would help. And i couldn't buy the guns too

Theme: 2 stars → I still think it's a good idea, too bad it wasn't working.

Polish: 3 stars → The player controller is very polished, i like it ! But the enemies and menus don't seem to be. (An anticipatory animation before the enemy shoots would help with dodging)

Visuals & Audio: 2 stars → I think the pixel art looks very nice, but the audio the shooting sfx really ruins the experience. 

I hope this isn't too harsh, that's not the goal

Don't hesitate to ask if you have any questions !

Thanks ! And regarding the greyed buttons I explained why in a comment if you’re interested.

Thanks a lot for the kind words ! I don’t think I’ll continue to expand this game, as I’m already plenty busy with fruity rogue, my main project. (if you are interested there’s a free demo on steam :)

[I share my rating publicly, because i feel like that's more fair for you and me]

I really like the TCG collection concept, it's simple, and it feels like you're advancing toward a goal. The minigame(s?) too sound like a good idea, too bad its bugged, i would've loved to finish it. It's obvious you were crunching, so i won't go into details about everything that's lacking, since i assume you're aware. I feel like ai art is only great cover arts, but anything else looks honestly impressive, but not great.

Gameplay: 2 stars → Honestly the core loop sounds very fun, with a little polishing and more depth/strategy it could be a really great game. I did not rate it higher because of the game breaking bug and the minigame, unfortunately.

Theme: 3 stars → Nothing was really told explicitly, so i assumed you can buy boosters with real money. And if that's the case, it's a great way to add engagement, but at this point I'm gaslighting myself.

Polish: 1 star → I don't think there's any polish, which is surprising for a gambling/booster pack type of game. The game would REALLY benefit a lot from polish, especially the boosters and the transactions.

Visuals & Audio: 2 stars → The visuals are not coherent, but that's to be expected with AI art. And audio is fine, however I didn't felt like it complemented the visual very well

Overall i think it could be a great game, and that's personal preference but i would much prefer well colored icons and shapes like the game "thomas was alone" rather than ai pixel art. (i recommend https://game-icons.net/ for simple game icons)

I hope this isn't too harsh, that's not the goal :(

Don't hesitate to ask if you have any questions !

You're welcome. I wish you the best of luck in your projects!

Thank you ! Actually every sprite is from kenney (except for the emojis), i'll link everyone in the description. Last minute i realized it's better if i force to player to buy all the "dlc" before playing, so that's why its like that. A lot of things are still clumsy, i was in a crunch so yeah. 

[I share my rating publicly, because i feel like that's more fair for you and me]
I like the animations. Now the progress is wayy too slow (for me). I'm sure you played with the assistant, but here its not available. I think making the core loop more rewarding would help a ton, adding variety too (like the golden cookie from cookie clicker, something random that makes you change the objective for a short time)
Gameplay: 2 stars

Theme: 1 star →  I did not see any mention of microtransaction, but maybe i left the game too early

Polish: 3 star → I like it, even though the animations and overall balance is very slow (easy fix though)

Visuals & Audio: 2 stars → It's visually coherent, and the audio has so much untapped potential

Overall i think these are all easy fixes, i suggest looking at a game that's very similar and take note of everything that makes progress feel rewarding and not repetitive (my little universe for example)

Don't hesitate to ask if you have any questions !

NOMNOMNOM

Thank you for playing my game ! I updated the description, you can check it out. (it answers your "question")

I said i'll make a post jam version... I didn't lie, you can find "Fruity Rogue" (new name) on steam or on fruityrogue.com 👍

Thank you !

Thank you so much for the feedback ! And yes, destroyable props (drops health, upgrades, etc.) were planned, but I didn't have the time. I joined the jam at the last moment so I had 2 days to make everything :/

I love it

Wtf but i like it idk why.

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very fun i got 159401 on first try

Thank you for the kind words ! I might add multiplayer to this (sounds fun !), but at the moment it's just a nice proof of concept :)

Thanks !

Thank you !

The game is funny I had a good time !

Hi ! i made this game a very long time ago, when i was still a beginner at game dev. I didnt even tested the mac version since i had no mac so thanks for reporting the issue :/ I dont have the files of the games anymore so i cant update it but trust me its not worth it, the gameplay is horrible in my opinion an i could make a way better game now. Thanks for commenting, i might make a similar game on day !! 

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Good game, but you should add an 'easy mode' with checkpoints because i don't think everyone has the determination to make it to the top !

I agree

If the embedded video is not loading you can type: Charming charm make | Full Walkthrough in youtube

Yes, thank you for commenting ! I will not modify my project, but if you're stuck you can watch the full walkthrough (I posted it in the comments)

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Here's a walktrough of the full game if you're stuck !

very cool ! i wish you good luck (i know you don't need it =)