Gorgeous game! Major props to whoever worked on the modeling, it's such an immersive setting! Adding different kinds of weather and times of day made working by the forge feel so cozy :) I did encounter crashes ("Fatal error!") every time my first customer left the delivery window, but I enjoyed learning the smithing process, balancing forge times and choosing what items to gift in the first few days. Also, the Creative Vision description mentions participating in the world outside the smithy through our business practices; it would have been cool to see how our deliveries were used, or maybe blurbs included with the orders that describe what the items would be used for. But! Crit aside, it's a beautiful simulator <3 Would love to see behind the scenes for the art and development! Great work!
Carolyn
Creator of
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You guys took one of the purest forms of generosity and made a sweet story! The pink ribbons and flowery popups are such charming elements, and I love the soft summery vibe. It suits your game's story perfectly. Solid visual design. For gameplay, the space was a little too cramped to play without getting motion sick for me, especially with the sensitive camera; and putting together the bouquet was a little confusing. But I'd love to play your game if you continue to update it after the jam! Great work!
Super proud of the interactive novel our team made! https://itch.io/jam/tgcxcoreblazer/rate/3581660
I loved the challenge of this game! The puzzles are a really satisfying balance of challenging and play. It feels super rewarding figuring out the mechanics and finishing a level. Seeing traditional media in games is always refreshing, and it suits the jam theme and whimsical style of your submission. Well done! Out of curiosity, what other words do you use in your madeup language? Seems like a lot of fun :D
Incredibly creative mechanics, and really thoughtful implementation with the theme in mind. Mirroring is a great social mechanic in the real world; seeing it in a game and the direct consequences of our actions forces you to think about the weight of who or what we give our attention. A bit too dark, my eyes were getting strained trying to see.
WOW. Such a beautiful, thoughtfully written story, and the visuals complement it so well. I'm a big fan of the persistently playful personalities Gaia encounters, and how the style contrasts with the black hole area. Echoing Matthew when they say that it felt intense and eerie. I felt the pressure haha. Coming out of it feels like a genuine relief that we're still here, after all. But the characters! Did you guys have fun designing them? It feels like you did. They're so charming - using different frame rates to convey personality was really clever. The fingers on the comet's cousin LMAO so perfect. GREAT WORK :D
WOW. Such a beautiful, thoughtfully written story, and the visuals complement it so well. I'm a big fan of the persistently playful personalities Gaia encounters, and how the style contrasts with the black hole area. Echoing Matthew when they say that it felt intense and eerie. I felt the pressure haha. Coming out of it feels like a genuine relief that we're still here, after all. But the characters! Did you guys have fun designing them? It feels like you did. They're so charming - using different frame rates to convey personality was really clever. The fingers on the comet's cousin LMAO so perfect. GREAT WORK :D
Hi, I'm Carolyn. I'm a 2D generalist with experience in environment and prop design! I've been in game dev for two years but this will be my second official game jam. Looking forward to seeing what amazing games come out of this one! My discord is activatewindows. (period included), you can check out my art here:
https://www.carolynkchan.com/