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Robert Ackley

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A member registered Aug 07, 2017 · View creator page →

Creator of

Recent community posts

Very lovely art style! The mechanics really play to the push your luck dynamic, striving to rise to such great heights, at the risk of literally seeing it all come toppling down, haha. My best attempt managed to achieve of height of 49 and a score of 2800. Well made game!

Cheery music! I think I figured out the set collection mechanic, got up to a score of 280, and then my slime hopped off and out into the horizon, guess that means I won! 🎉

Nice demo, you've manage to fit in an impressive range of systems and content! For instance, I don't see many jam games with a character creator :D I especially liked the environments, with each planet feeling distinct, and the spaceships coming and going is a nice touch. Good stuff!

Great mini incremental game here! The art style is very endearing, and the music is super chill, I was vibing :D By Day 100 I believe I'd determined the ideal sustainable setup (but I won't spoil it here). Well done, a very enjoyable experience!

The vibe is strong with this one! Right out of the gate too with the snarky intro, and the music is stellar of course. I'm really a fan of the more discrete health pools and actions, makes for a much more puzzle-like tactics experience. Great stuff!

You won't be surprised to hear how relatable I find this, but hopefully it's still good to hear it :) But man, this really captures effectively how surreal it is to be creating media for entertainment while such terrible things are going on in the world. I really appreciate that you created this experience, and it provides some meaningful actions people can take around this important issue too!

The movement mechanic is quite unique! The core mechanic is essentially a Stroop effect challenge - in the same way that saying aloud the text color of a color word when they differ can trip you up, pressing a directional input that often doesn't align with the direction you're trying to go can take a greater level of concentration than one might expect. The leaderboard and unlock system is cool and well polished too, and your shader work is great, well done!

I get the sense of a mini-Metroidvania here, pretty cool! Piecing together the backstory is intriguing, though admittedly I wasn't able to finish it. I got all but the shield unlocked, but then it became unclear how to proceed further. Enjoyed what I did experience, great art and voiceovers especially!

This is great! I really like how much you leaned into the legal theme, haha, it gives the whole thing a wonderful lighthearted charm. The burgers and fries serving as jury is so silly lol, love it. I managed to get a height of 142m, though I'm sure I could go higher with some more practice. Well done!

Heeyyy! Awesome to see you play one of my games, thanks for playing! 😄

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RELEASE

This past weekend, my friends and I had a blast participating in the Seattle Indies Game Jam 2019! It's the largest team I've been on so far (nine people) and we we're thrilled to earn an Honorable Mention from the judges and top marks from the community vote! If you'd like to play it, you can follow the link below. We'd love to hear your feedback as we continue to polish and extend it!

The BridgeMaster


DESCRIPTION

In The BridgeMaster, you are a magician who discovers that your neighboring village is collapsing! The townsfolk have been left stranded on the pockets of land still left standing. It's now up to you to save them! In this tile-based puzzle game, you must salvage materials from the village, build bridges across the chasms, and give the townspeople a route out. Just be sure that you're not blocking the path you create for them to escape!


Great to hear, glad you've enjoyed the game!

Awesome, thanks for streaming us! Glad you were able to pick up on many of the ideas we were shooting for. Yep, once you assemble your friend, that's when you've won. A few things we need to clean up, but we're making updates and plan to add more. Thanks again!

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Hey, thanks for playing and for the feedback! A minimap is something we had in mind but didn't get to during the jam. We will definitely be making updates, and a minimap may be coming soon. Thanks again!