Fun game, I got a pretty good score (I mostly focused on trying to go really high lol), it was hard to feel safe grabbing power ups because I didn't wanna fall into an obstacle or hit an umbrella (which always completely nerfed my height if I had it when hitting the trampoline. Even just timing my jumps was fun though, good game!
Abby With Two Bees
Creator of
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Very cool game, I love how you used the restriction as almost a form of optimization by requiring fewer particles to light everything up. I had one issue which is that on Fun I had a TON of pulses and it often lagged my game in confined areas where the particles bounced around a lot. No Fun was ironically enough more fun for me, very good game!
I love how the magnifying glass works, very clever way to have dense but readable text for the books! I also like how there's multiple pills that do the same thing and you will eventually run out of one, so you can't just memorize one pill per symptom. You also did a great job making it clear what their symptoms are, I really only got confused on the one which makes them move faster. Really good job!
I like the idea of going around finding keys. It would be a lot more enjoyable though if there was a way to sprint, but maybe you'd consume oxygen faster. Also I picked up some of the brown pile things, I have no idea what they do but I got 5. Also on the 2nd to last floor it is possible to drop down to the door immediately, but doing so prevents you from getting back up, making the game impossible to win. The art looks really good though, good job!
Once you realize that you have to get the little people to become big, the puzzles can be finished in seconds. But I like the little interactions that the choir people have, it gives them some personality despite the game lasting only a few minutes. Also I don't know how hard it was to make the glass shatter effect, but it looks cool so that's all that matters





