I like the low poly models. I think the game could be improved a lot in terms of optimisation, it lagged a good few times. Also I think maybe put in a cross hair, I struggled to know if I was clicking on an object or not.
AAA_3xA
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Pretty fun game, its cool to see a 3D project here. I liked the strategy that comes with being able to take cover behind tables and chairs. I found it a bit difficult to aim at the enemies - sometimes I would be standing right in front of them and I still couldn't hit. Perhaps that is part of the challenge though
I think the idea has potential, but it needs a lot more polish. I think make it a lot more clear when you've clicked on the item you're looking for - maybe add a sound effect or change the hue of the object. My team mate mentioned as well that you can just keep picking the same item and click it over and over to gain points. Maybe have it so its removed from the list once its found.
I think pixel art is a good choice for this game. The shelves and the items look fine, but their colours clash with the grey floor. I can also see lines on the floor, probably the edge of the sprite tiles. I think make the floor a cozier colour, like a light pink. The player's animation also could be improved, as right now only his legs are animated. You could make his head bob up and down, it would look a lot more appealing. I think the lo-fi music fits the relaxing atmosphere you're going for.
Really nice game, it reminds me a bit of Tasty Planet (I don't know if that was an inspiration or not). Also I really liked the song you used, its very chill. Only thing is it only played once, maybe you could get it to loop?
Another suggestion I have is to maybe have some items you're supposed to clean (like dust bunnies, crumbs etc) and others you aren't suppose to clean (like toys). I feel that would add a lot more challenge to the game, because right now its just be patient and try to cover the whole screen. Having to avoid certain items would require a lot more skill.
I like the idea of this game, trying to find the correct voltage through trial and error. However when I got to the third one the meter was already filled and my input didn't do anything. I think there may be a glitch there.
For other ways to improve the game, I think there's not much of a consequence for failing, you keep trying until you inevitably get it right. Maybe if you get it wrong too many times the battery blows up or something?
I think there's potential, but it needs a lot more polish. I found if I moved up or down and then tried to move left or right while still holding the key, the character would just stop. I like the aesthetic, but the character's walk cycle doesn't follow the animation principles. Also sometimes the direction the character is facing doesn't match the key I'm pressing.

