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ThorGameDev

70
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16
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A member registered Jul 31, 2021 · View creator page →

Creator of

Recent community posts

Thank you! Yes, i do agree that it is quite easy, although the difficulty ramps up quite a bit later in the game

Thank you! I'm not really planning on doing much with this game in the future, but I do plan on fixing the difficulty scaling once the jam is over. For a 3 hour project I'm quite proud of the game play, so I think I'm going to leave it alone and work on polish. Things like having left and right arrow keys jump between ropes, or having the music not restart with a level restart

Thank you!

Quite an interesting game! I really like how cutting down the tree lets you cross the gap. My first play through, my first thought was attacking the hunter as a bear from behind, although scaring him with bees is a lot more reasonable

I really like this game. It's quite satisfying going on a little slime rampage destroying first the bats, and then the world.

A nice game! I can't say it was much of a puzzle in terms of difficulty, but its the sort of thing that with a little bit more time could become something quite interesting

The game is quite cute! It took me a while to figure out what I was supposed to do, although that's kinda on me for not reading the description. Once I figured out that I was supposed to click the doors, not stand on top of them, it made a lot more sense.

I really like how the door closes after you enter the survival zones. It gives quite a bit of urgency, which is quite fun. Nice work on the game!

The game is quite finicky, but the idea is quite nice. With just a little bit more time, you could be able to turn this into something quite impressive

The game is quite entertaining! After a few tires, I ended up with a strategy that got me a score of 27, although it mostly involved intentionally forcing the red cars into accidents in the center.


Nice job, I really liked whole mapping system. The story reminds me a bit of Steins;Gate, which is one of my favorites, so that can only be a good thing. 

I don't really know why I loved it so much, but I loved it nonetheless. Its weirdly hilarious, good job!

Nice game! I like how you took the time to decorate the map even in the 3 hour time period. It gives the game a nice bit of life, which is always appreciated

Thank you! Ordinarily, I would agree that the five lives takes away from the tension, but in this case, I messed up the difficulty scaling bad enough that they are kinda a saving grace. It takes a while to get to the good part, so being able to actually enjoy it for longer is almost a requirement

Thank you! I've never played Undertale, but I'm not too surprised that my game reminds you a bit of it, considering it shares a common source of inspiration (東方/Touhou). As for the difficulty, I didn't take the time to give the game a full play through, so it was mostly just guesswork. I personally find the first 200 or so seconds of the game to be kinda boring, which is a lot more than should be allowed

Thank you! 

Thank you! I do agree that it is quite repetitive, but such is the nature of a 3 hour project. Faster ghosts would have been more interesting, but I didn't actually give the game a full play through until after the jam was over. The difficulty scaling was mostly guesswork, and in hindsight, I was wrong.

Thank you! I'm quite happy with the music. I was originally thinking of using something with a more prominent melody to make it more memorable, but in the end, I settled on the unsettling background feeling that this track gave.

Thank you!I didn't actually have a full play through of the game during the three hour period, so the difficulty scaling was mostly just guesswork.Playing it fully after the submission, I defiantly see that difficulty is somewhat problematic. Too easy, and then when it reaches around 300 or so, it suddenly becomes quite hard. 

Thank you! The ghosts that explode are my favorite part as well. Took a lot more time than I would have liked, but think the end results were worth it

Thank you! Originally, I was planning on only having one ghost, and have the rest of the objects be non ghost objects, but I wasn't able to find any good sprites in the time limit, so I ended up having different ghosts instead

You had to resort to dirty tricks, such as making the ball turn invisible while the opponent was away from their system, didn't you. Pathetic.

And you know what? Have you even considered your opponent's emotions in this? Your completely legitimate opponent worked so hard to make sure that their skills in pong are top-notch, and here you are, barging about a single win, that you got through cheating. Absolutely shameful. 

And the first thing you said is absolutely disgusting. "When the ball is very eager to have a mind of it's own". When the poor innocent ball was begging, pleading not to be manipulated by your heartless cheating endeavor  you didn't stop to think, perhaps, this isn't right? Perhaps, what your are doing is evil. Is horrible? Is absolutely a wretched thing to do? Instead, you brag about, not only winning against your legitimate opponent, but also manipulating an innocent third-party, the ball. You know, the ball had a right to have a mind of its own. To follow a perfectly normal linear trajectory from place to place. What right do you have, to abuse it in such a horrid way?

If i had words to express how deplorable your actions are, I would use them. 

Instead, all I can do, is express a short piece of my disdain. My disdain for your lack of sportsmanship. My disdain for your inability to have basic empathy. And my absolute contempt for your willingness to use your own ill-found win to smear your opponents. 

Don't you have better things to be doing than cheating in pong? Its just sad. Really, its just sad.

I expect a full apology. Not to me, but to the many victims you have wronged by your actions. I expect an apology to your opponent, who you tried to slander. An apology to the whole of humanity, for violating the basic principles underlying trust. And most importantly, an apology to yourself, for being so shameful.

Thank you,

I certainly did intend to add some sort of scoring, but the documentation for text rendering defiantly deterred me

Thank you!

Believe it or not, the slightly inaccurate collision was intentional.  I wanted the game to feel more difficult than it actually was, so physics wise you are actually slightly smaller than you appear. It would be a bit cruel if you're corner touched an obstacle for a moment and you permanently lost some health.

I was using Linux, although i don't think that was my problem. I did some testing, and narrowed it down to my kinda strange browser setup. If it matters, here is my findings:

  • Microsoft edge on windows - Works
  • Firefox on Windows - Works
  • Firefox with privacy hardening on Windows - No shift key
  • Safari on MacOS - Works
  • Firefox on MacOS - Works
  • Librewolf on MacOS - No shift key
  • Firefox on Linux - Works
  • Firefox with privacy hardening on Linux - No shift key (What I originally used)
  • Chromium on Linux - Works
  • Google Chrome on Linux - Works

In other words, for all reasonable users, the shift key should work.  Sorry about not checking before saying anything about it

Thank you!

I defiantly need to slightly reduce the usefulness of the shrink ability once the game jam is over.  I mostly intend to do that with different attack patterns, but that is a good idea.

C++ is defiantly a good language to avoid  - One small mistake, and the entire memory is printed in plain text to the console.

Thank you!

I built the game around 90 degrees, mostly because the math was easier. Sideways lines might be a good addition, but it would require reworking almost the entire game.

This game is quite a lot of fun,  looks good, sounds good, and is an over all great entry!

Thank you,

I had some ideas to make it a bit more difficult to stay in one state the entire time, but eventually I ran out of time  

That is a good idea

To be totally honest, I felt like the audio cutoff on death was enough to bring importance to your death, but it wouldn't be too hard to implement more screenshake after the jam is over

Thanks, After the game jam is done, I defiantly think I could try to port it to mobile

Thank you!

Quite a cute game, and incredibly relaxing.

 Pressing shift to run didn't seem to work for me though, so it was a bit slow to get from place to place.

The video defiantly looks cool

Not really sure what that was, but interesting none the less!

Perhaps, but what truly is the difference between a moment and an eternity?  If a moment is valuable, then it is every bit as important as all the moments to come after. I assure you, that living a few seconds longer in the game holds an intrinsic value beyond every mortal measurement

But not forever

Message to Google:

"Do it."

- end of message to Google

Its not a problem with the game, but rather my ability to spot things