Nice plugin, so the only issue I have is how do you then handle collision? like walls you're not supposed to walk through. I think this is a simple issue but from the older plugins on parallax mapping, you would use Region IDs to mark out collisions but that was in MV.
Is it the same here, or is there some kind of solution to handling collision blocks? If I make an invisible map I can technically mark out areas not meant to walk through but thats very hard to mark unless I can then somehow disable the map and in the map have like a large X that won't show when running the game...
Please let me know how collision is handled. Really Nice plugin.