I usually check the website a lot of times so the ~2 seconds to load each image gets really annoying, so here's a .rar download of all 2017 images:
Recent community posts
Nicely done. The mechanics are quite good. Having more imps means you live longer but it's also harder to dodge. You need to keep your eyes on the ghosts but also glance at the top very quickly to see the arrow. My only problem is that it all starts to blur because of the bright sprites moving very fast against the black background. An addicting game but I can't play for more than 1 minute before my eyes start to hurt >_<
Cool concept, just maybe a bit too slow. At first it all sounded too complicated for some reason, but when you start throwing spells it gets interesting, although I couldn't 100% tell what was going on and how much of an impact each throw had on the final outcome of my turn
Aiming is very easy so there isn't much challenge, and there doesn't seem like there's any strategy other than aiming for the weakness or the center
Anyway nice take on the box art, I'd have never thought of something like that
If you are familiar with photoshop I can give you a few tips (I've used it for pixel art for years)
First go into every tool (eraser, selection, fill, etc) and make sure every anti-alias option is disabled. For the eraser change the mode from "brush" to "pencil"
Go into Properties (ctrl+K) > General and set Image Interpolation to Nearest Neighbor. In Units and Rulers change both units to Pixel
Go into Window > Arrange > New Window for (file name). Set it to the side at 2x zoom as a preview for your main window, which you usually zoom in a lot closer
The Game Boy Color could display 4 different colors (there was an awful red and yellow palette...)
4 Colors, what's so hard to understand? Look at the pixels, if there's more than 4 color values you're doing it wrong
The first ever shoot'em-beat'em-up! Shoot enemies and then beat'em to keep your cool. If you get angry, it's a mad dash! Calm yourself down otherwise it's game over!
Doing all graphical NES limitations (number of colors, palette number, 16x16 pallete restriction, 128 tile limit). There are 4 BG palettes (red, blue, yellow, green) and the HUD uses the red one. Haven't made any sprites yet