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63choux

31
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A member registered Jun 14, 2022 · View creator page →

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this was so tender and loving! i have been talking a lot with a friend about how one of our favorite parts of character driven stories is when an author can successfully navigate the dance people do--where there's SO MUCH each person doesn't know, in turn leading to so many misunderstandings and just like, emotionally compelling disclosures that completely change the direction of the scene. but how, when it's a well-tailored interaction, it's stacked with it being these two, very flesh-and-bone compelling characters, interacting with each other and bringing out something in each other that only they can bring out. so you get this interesting dance of withholding and prodding, poking and pulling, that is so expertly on display during some of their first encounters in front of the fireplace. i kept being emotionally hit over the head with the realization "oh, she's just as lost as gold is!", "oh, she's just as desperate as alfalfa is!", through so many tears... easily my favorite part of a very wonderful visual novel. (second only to some of the harder/more toxic lines earlier on ^^) looking forward to more of your work, tabbie!

what a crazy excellent game!!! so unbelievably well crafted in a way that made me really, really, really love visual novels, you use every tool so exactingly. i really admire when games use sound + music thoughtfully, and daaaaaaaaaamn. it's such a precise and enveloping feeling. my favorite was the sort of tick that happens when it's quiet in the car--i really love that you didn't shy away from "unpleasant" sounds. i am sort of speechless right now... thank you for making and sharing this!

this rocks

really wonderful, it took me awhile to finish but mostly because i kept needing to sit with the events and turn them over in my head, which was such a perfect and meditative experience. really wish i still lived by the coast so i could drive out there and just stare out at it after playing haha. so thoroughly charmed by both the girls and the story, but also the clear passion from each of the devs. already can't wait for your next work!

difficult and well-done, something that will stick with me for a long while

target audience found 🙏 (thank you)

yayyy that was the idea haha! so proud to have worked on this with such a great team. thanks for the love!!

٩(◕‿◕。)۶

thank you so much!! it was so fun watching it all come together so nicely and cohesively, and some recent trips to the dentist did definitely refresh my mind of the exp... 

mission: success ٩(◕‿◕)۶ lol no for real i'm happy the vibe translated well for you!! vampires are great and i will always be wanting to write more vampire stories...

jareeeddd thank you so much!! amet is a genius for those mechanics... and i'm lucky to have such talented friends on music!! it was really fun watching it all come together. thanks again for the love! <3

huge fan of you and your shumps--love the care you put into the assets and the animations especially!!

was hilarious how bad i was at this game--i've never played vampire survivors or any of it's genre (i'm not sure if there's a word?) and hilariously assumed it was bump slash, and laughed out loud when i immediately died. spent awhile goofing around and having fun with it despite being absolutely abysmal at it lol which is honestly such a great experience--very lovely to feel like i can enjoy the game at any level, versus feeling like i need to "get good" to have any fun at all. wild this is your first game, and really looking forward to what else you create!!

this was so lovely... the start reminded me of how fish is made, which made me think about the complexity having faith in something, which then wound up being very relevant to the game--i kept worrying the friend the ghoul makes would turn out to not be a friend, and appreciated that as a player the only way to advance the game was to participate in the ghoul's optimism by going to find the human. well done!

your pixel art turned out BEEAAAUTIFULLYYYY the backgrounds and splash pages were especially gorgeous, and the animations were also so fun. and of course love the tamagotchi idea haha

when i booted this game up after reading the description, i'll have you know i genuinely exclaimed out loud "EXCUSE ME?!" this is so cool and impressive for a first game, huge congrats and also like thank you for joining all of us in the jam!! really excited to see what you continue to do, you have such a fun vision and your enjoyment in making it is so clear!

this was so fun and very challenging...

this is so fun, i really love your sense of humor and whimsy and how it comes through in every part of your games. the kids names made me laugh immediately, along with the absurd spooky-funny sawed off bus the kids are all patiently waiting in (???), but then moments like the teacher giving her compliments to the pianist haha. i LOVE this idea and was super impressed with the map--the care and (again) whimsy with which you built it out made it so fun to poke around, while also being sort of intuitive what might lead to what, making the size of it all that much more manageable. great game!!! looking forward to the next tc creation!

this was so interesting... i hope you do more with this story or at least this world! would loooove to see it turned into a VN. you have a really great sort of terse style of writing that fit the setting + narrator really well :)

Thank you so much, you're very kind!! I love seeing you play the game and react to the different parts :) thank you for sharing!

this is so relaxing and fun (which feels very on theme), the speed that i moved around felt weirdly perfect and satisfying. i gasped when i turned into the dragon i didn't see that coming lol. all the little guys were so cute too

thanks brian!! <3

thaank you! and yes lol, he made us laugh

so happy you enjoyed!! will pass your love on to the music duo too :) and yes long live evil tamas

i loooove the premise here and how it was executed, and the bits of writing were really charming. i did not survive seven nights but am remarkably awful at these sorts of card games :,)

even if it was a decision made bc of crunch (per your reply to Jesus3), there is something really interesting narratively about having branching moments that then converge back onto a pre-ordained set of actions. it felt very hero's quest or folkloric, and i thought it was intentional! would love to see what you could've made with a little more time though, this was really compelling.

this was a lot of fun!! i rolled exclusively 1's and 2's for the final fight and prakasha did not live to see the demon defeated, however :,) already looking forward to doing a second run and seeing how things might go!

I LOVED THIS!! i genuinely laughed so many times, the music was perfect and this is such a cute and inventive way to do a visual novel. "who would lose the stars. stupid" I KNOWW, WHO WOULD!!

this was really wonderful!! you two wrote them so well i knew i wouldn't be able to hang out with all of them (just intuitively) but i still hesitated e.g. not hanging out with heather three times in a row, bobby three times, sam three times,, etc. i wound up going heather > taylor > sam but kind of just mentally coin-flipped bw bobby and sam at the end. really charming details and i loved the early choices a lot too. the red pulsing light was also a perfect touch.

ending had me screaming. this is very wonderful. as someone who has read several of your other comics (long live noble), it's super cool to see this version of your style. selfishly praying for a chapter 2 but in any case stoked to have this in the first place <333333333333

it took me 300sec which is killing me hahahahaha but so fun and satisfying, was audibly gasping when the coin would hit the button on the later levels. thanks for the great game!