this was so tender and loving! i have been talking a lot with a friend about how one of our favorite parts of character driven stories is when an author can successfully navigate the dance people do--where there's SO MUCH each person doesn't know, in turn leading to so many misunderstandings and just like, emotionally compelling disclosures that completely change the direction of the scene. but how, when it's a well-tailored interaction, it's stacked with it being these two, very flesh-and-bone compelling characters, interacting with each other and bringing out something in each other that only they can bring out. so you get this interesting dance of withholding and prodding, poking and pulling, that is so expertly on display during some of their first encounters in front of the fireplace. i kept being emotionally hit over the head with the realization "oh, she's just as lost as gold is!", "oh, she's just as desperate as alfalfa is!", through so many tears... easily my favorite part of a very wonderful visual novel. (second only to some of the harder/more toxic lines earlier on ^^) looking forward to more of your work, tabbie!
63choux
Creator of
Recent community posts
what a crazy excellent game!!! so unbelievably well crafted in a way that made me really, really, really love visual novels, you use every tool so exactingly. i really admire when games use sound + music thoughtfully, and daaaaaaaaaamn. it's such a precise and enveloping feeling. my favorite was the sort of tick that happens when it's quiet in the car--i really love that you didn't shy away from "unpleasant" sounds. i am sort of speechless right now... thank you for making and sharing this!
really wonderful, it took me awhile to finish but mostly because i kept needing to sit with the events and turn them over in my head, which was such a perfect and meditative experience. really wish i still lived by the coast so i could drive out there and just stare out at it after playing haha. so thoroughly charmed by both the girls and the story, but also the clear passion from each of the devs. already can't wait for your next work!
was hilarious how bad i was at this game--i've never played vampire survivors or any of it's genre (i'm not sure if there's a word?) and hilariously assumed it was bump slash, and laughed out loud when i immediately died. spent awhile goofing around and having fun with it despite being absolutely abysmal at it lol which is honestly such a great experience--very lovely to feel like i can enjoy the game at any level, versus feeling like i need to "get good" to have any fun at all. wild this is your first game, and really looking forward to what else you create!!
this was so lovely... the start reminded me of how fish is made, which made me think about the complexity having faith in something, which then wound up being very relevant to the game--i kept worrying the friend the ghoul makes would turn out to not be a friend, and appreciated that as a player the only way to advance the game was to participate in the ghoul's optimism by going to find the human. well done!
when i booted this game up after reading the description, i'll have you know i genuinely exclaimed out loud "EXCUSE ME?!" this is so cool and impressive for a first game, huge congrats and also like thank you for joining all of us in the jam!! really excited to see what you continue to do, you have such a fun vision and your enjoyment in making it is so clear!
this is so fun, i really love your sense of humor and whimsy and how it comes through in every part of your games. the kids names made me laugh immediately, along with the absurd spooky-funny sawed off bus the kids are all patiently waiting in (???), but then moments like the teacher giving her compliments to the pianist haha. i LOVE this idea and was super impressed with the map--the care and (again) whimsy with which you built it out made it so fun to poke around, while also being sort of intuitive what might lead to what, making the size of it all that much more manageable. great game!!! looking forward to the next tc creation!
even if it was a decision made bc of crunch (per your reply to Jesus3), there is something really interesting narratively about having branching moments that then converge back onto a pre-ordained set of actions. it felt very hero's quest or folkloric, and i thought it was intentional! would love to see what you could've made with a little more time though, this was really compelling.
this was really wonderful!! you two wrote them so well i knew i wouldn't be able to hang out with all of them (just intuitively) but i still hesitated e.g. not hanging out with heather three times in a row, bobby three times, sam three times,, etc. i wound up going heather > taylor > sam but kind of just mentally coin-flipped bw bobby and sam at the end. really charming details and i loved the early choices a lot too. the red pulsing light was also a perfect touch.



