How about a mega.nz link?
5pebs
Recent community posts
Okay, after finishing it I like what I see. The gameplay changes up a little which is welcome. The bounty idea is nice too. In terms of level feedback I feel like the second alarm boss tends to get in your way too much because of the conveyors, while I never even saw the third boss due to keycard/exit placements. There also seems to be a bug with the cloak suit and the spider queen enemy I forget the name of. Walked into it while being cloaked, and I managed to trigger it about a dozen times repeatedly.
But as I said before, it feels like a great improvement to the gameplay formula, keep at it!
Partway impressions:
- It's a good improvement on the whole formula. The interface is simplified so RPGM's jank isn't as prominent. The game doesn't loredump you at the start, you start playing pretty quick and this is a big plus. While the movement is still a bit cumbersome due to the engine, the tile based nature of it makes it work well enough. Simplifying the extraction element to just money is a good idea, as keeping track of everything in Prowler wasn't really fun. My personal take is that a porn game should have enough gameplay elements to immerse the player, but not too many so that he's distracted. This game hits a very good balance.
- As others have already said, I wish it would have a male protag. The content is that niche quality you simply can't find elsewhere, but it just doesn't hit the same way. The kinks are of quality though, I can tell.
- As a slight digression, the draw the previous games had for me was the depiction of male submission. Female characters are fine, but femsub content doesn't float my boat. Perhaps an idea is to also have the female protagonist have a few opportunities to be dominant? Failing that just have an intersex toggle. But that's far out of scope of the current game, so this can be ignored.
- Similar to the gameplay, a very good balance of writing to art. It's an element that's been there since Grove and I've liked it ever since.
- Actually haven't bumped into bugs at all. Good work on that.
- I still have no idea what marking does other than modifying the sprite and the interactions. Perhaps a quick explanation somewhere in the codex would help? Or maybe I'm just silly and missed it.
- I'd just like to request an audio option to toggle the voice acting on and off, just like in the previous games.
Keep at it, you've got a certain style that's completely unique in nsfw games, and I love to see it.
I'm enamored with it. There's issues, but the kinks are right up my alley. A few ideas:
- I'd imagine the UX problems like the menus or friction around crafting are due to stretching the RPGmaker engine to it's limit. Have you ever thought about switching to Godot? (Big stretch but I'd offer my coding skills for free.)
- I understand that the extraction mechanics are there for a good reason, but since the crafting is rather frustrating perhaps breaking all of your armor when you lose instead would be a better choice? As it stands I avoid equipping anything if I'm going out into a new area, as I have no idea what I could encounter.
- It feels like early game storage space is painfully small.
Other than that, I love it. The art is consistent, makes most other adult games simply pale in comparison, and the way the bad ends are handled seems to be on my exact wavelength. I can't stress it enough, the art and writing combine wonderfully, the density of each scene is perfect, and the dialogue never gets cringy, or takes itself too seriously, or not enough. Keep doing what you're doing, it's beautiful and I can't wait to see what comes next.
0.3 was great, the game feels like it's got the right ratio of gameplay/pictures/text, and the writing avoids becoming too elaborate or showy. A favorite part of mine, spoiler-ish as it is, was the winged fellow later in the game. Grove's title change in the menu after the cutscene was a detail that I really liked.
One suggestion, though I'm not sure if RPGmaker permits, is to have a button for skipping cutscenes and reloading directly. Sometimes an enemy literally kicks your ass into submission repeatedly and getting out of it takes a while.