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(1 edit)

I'm enamored with it. There's issues, but the kinks are right up my alley. A few ideas:

- I'd imagine the UX problems like the menus or friction around crafting are due to stretching the RPGmaker engine to it's limit. Have you ever thought about switching to Godot? (Big stretch but I'd offer my coding skills for free.)

- I understand that the extraction mechanics are there for a good reason, but since the crafting is rather frustrating perhaps breaking all of your armor when you lose instead would be a better choice? As it stands I avoid equipping anything if I'm going out into a new area, as I have no idea what I could encounter.

- It feels like early game storage space is painfully small.

Other than that, I love it. The art is consistent, makes most other adult games simply pale in comparison, and the way the bad ends are handled seems to be on my exact wavelength. I can't stress it enough, the art and writing combine wonderfully, the density of each scene is perfect, and the dialogue never gets cringy, or takes itself too seriously, or not enough. Keep doing what you're doing, it's beautiful and I can't wait to see what comes next.

(+1)

Thank you, thank you, for the feedback and the praise! Really appreciated on both accounts! :)