Starting from the Inn, walk straight down until you can't go any further, and then go to the left. Follow the path out to the cliffside, left as far as you can, and then head downwards again. That'll put you on the new path.
SirIzike
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Hey there, thanks a lot for the very kind comment! As the one who writes a lot of the story, it's always a great pleasure to hear when folks "came for the porn, stayed for the plot".
We hope we can recapture some similarly enjoyable vibes with Prowler later this year. And Grove once more after that. Thanks again for playing, for the kind words, and hope you enjoy what comes next!
You pretty much answered all your own questions! Yes, you need to rescue the rookie, get that item he gives you, and you need to use it to pass the 'paralysis' thing.
And yes, that item does expire when you leave the forest, so you need to do it before leaving. And yes, there's a way to 'recharge' that item too.
Don't forget to use all your various abilities and items. You should be able to clear the cave at level 4-5!
I'll say there's a useful magic ability you can use against slime foes, that you may have missed. If you have any old saves from back in the blue slime forest... there's a certain person you can rescue, and they'll give you an item that works as a 'key' to access an area with a useful spell!
That door cannot be opened yet. Your destination is actually back in the cliffside caverns. You're looking for an archway, near the mine cart. Head through and down the stairs.
You'll be able to get stronger equipment soon. After you finish some events down there in the caves, you'll have an opportunity to do a bit of shopping.
This can be found fairly early into the game. After rescuing the blacksmith from the slime caverns, travel one screen to the right of the Inn. The beginnings of a farm will be there, and a box of green fruit... try eating one.
The fruit should stay there for quite some time. I don't recall when exactly the cut-off point is. Try looking there now, and if not, try going back to an earlier save. You can unlock gallery chest with earlier save files!
Thank you for playing! We're glad you enjoyed our game!
The "corruption" level does make certain things more difficult, like reduced melee damage, and causes some dialogue decisions to result in more sexual actions and danger.
Good luck with the game. The difficulty does increase as you continue, so remember to buy HP items and Save Game frequently!
Thanks for the outpouring of praise, and support! Glad to hear you enjoyed so many aspects of the game!
RPG Maker MV doesn't natively support WASD controls but it's something we might look into in the future.
Otherwise, thanks again for the interest, and hope you can continue to enjoy what we will hopefully eventually put out!
The boss you're fighting isn't really one to be defeated just through sheer brute force. There's plenty of other methods to deal with him, you just need to use the other tactics available to you.
You can try using items. You could try using Strip. You could let him grapple you and then Resist at just the right moment. There's a handful of different ways to win this fight, and grinding isn't the intended solution
Otherwise, thank you for the praise with the game. Glad you seem to be enjoying it by and large. And hopefully with this advice you can get past that particular enemy and enjoy the rest of what the game has to offer.
Thanks for the feedback and praise, and for playing our game through! Glad you found the scenes and the various characters enjoyable and interesting.
As for your feedback, regarding clicks... you know you can use the keyboard, right? Holding Space or Enter will have things auto-scroll, and is generally a li'l quicker if you haven't been using that. Otherwise, as far as more bespoke shortcut keys and commands and game loading, it's something we can try and look into, but it's mostly limited by the engine itself. It doesn't naturally have these functions, so we'd have to look into ways to code them in. We'll keep it in mind though as a future convenience though, if we can find easy enough ways to code in these extra features.
And as for corruption, yeah, it's kind of obtuse at the moment. It was originally meant to just sort of semi-hidden tracker of the lewd stuff you got up to but its morphed beyond that. We'll likely rework it and its features in future updates and make it a bit clearer.
Anyway, thanks again for the comments and feedback! Hope you'll stick around and enjoy our future updates when they come!
Have you by any chance moved the game onto an external drive or memory card or something that's NOT the main harddrive of your computer?
Because doing that causes a very big CPU bottleneck as RPG Maker and Grove are now trying to run off of the throughput from your external drive instead. That's the most common cause of laggy performance that wasn't there before
Hey there, thanks a lot for the kind words and praise! Always a pleasure to see people coming for the lewds and then ending up emotionally invested in our characters or story!
As for your questions, we won't talk about any future scenes yet... don't want to spoil things, but the interest is both noted and appreciated.
We don't have a Patreon, but if you'd like to support our work we'd welcome donations here on itch.io! Just hit the "Download Now" button and follow the instructions (you don't have to download the game again, don't worry)
Visit Auxiliary Hall, one screen to the left of the Inn, and check the quest boards to see if there's any quests you missed.
If you're on a quest, check your Docs. Case and your Task Log for a reminder of what you're doing.
Otherwise, the final piece of content is dealing with a certain moth fellow. If you've done that, you've done everything for now.