Yep, we're returning to developing Grove now that we're finished with Prowler. No estimated time yet, but it's our focus once more.
SirIzike
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There's no problem with the quest. You have been given additional items to deliver by the initial recipients. Did you ignore what they were saying?
...luckily for you, the packages are in your Key Items in the menu. Look for items marked with a 'star' symbol. The description says who to deliver them to and where they are, approximately. Just make sure to read this time...
In terms of building 'romantic' relationships with NPCs at the very least, Prowler is somewhat similar to Grove. But I would at least like to think -- as the writer for both games -- that the rest of the game's story and content (and definitely gameplay) has some differences to keep it interesting and not just a rehash or "nothing I didn't find in Grove".
Thank you for the praise re. Grove's writing, and your explanation of what happens. All I can say is that the reason the game takes the turn it does regarding NPC interactions is that, ultimately, we're an RPG first and not a Visual Novel, and we don't want the character interactions and relationships that should span the entire game being something you can rush and conclude well before the actual main game's narrative.
So those moments you've described in terms of interactions, they're a bit 'significant', yes, but far from the end. Just a milestone on the way of the overall relationship, which is intended to span the entire game. Prowler works in a similar way, where you can't build relationships past a certain point without continuing in the story.
Hopefully that explains everything to you as well as possible. And if you have taken the plunge and purchased Prowler, we're very grateful for you giving it a go, and as the writer I hope you enjoy the game to a similar degree, even if the content and context is different!
For what it's worth, Grove is far from complete and the romances far from 'concluded'. The romances in that game are intended to be story-long relationship building rather than quick sexual flings. Though of course there are moments like that should you lose certain fights...
If that's not your preference for romance, fair enough, but I figured you should know. That is also how we are handling things in Prowler: story-long romances.
If you've saved right before you collapse from exhaustion, there's... not much that can really be done about that. It probably would have been a better idea to save before entering the desert, no?
I don't know where exactly you are standing, but try and see if you can walk to some nearby shade, like a house, or a little canyon. If you can find these locations, try walking around inside of them for a bit until your exhaustion clears.
If you can't take any more steps then you've basically save-locked yourself and you'll have to return to a prior save.
It shouldn't be possible to get rid of the Green Slab Key until you use it.
Try defeating the final boss again. Make sure to make a new save file when the game prompts. And then load up an older file, and the Green Slab Key should be in your inventory.
If it isn't, try visiting the Jungle Holding Site sub-locale. There's a locked door somewhere in that location that is opened by the key. Maybe you already have visited that place.