Ah... yes, this is kind of an RPG Maker bug, not a Grove specific thing. I don't know that there's much we can do about it ourselves, but thank you for bringing it up anyway.
SirIzike
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If you've saved right before you collapse from exhaustion, there's... not much that can really be done about that. It probably would have been a better idea to save before entering the desert, no?
I don't know where exactly you are standing, but try and see if you can walk to some nearby shade, like a house, or a little canyon. If you can find these locations, try walking around inside of them for a bit until your exhaustion clears.
If you can't take any more steps then you've basically save-locked yourself and you'll have to return to a prior save.
It shouldn't be possible to get rid of the Green Slab Key until you use it.
Try defeating the final boss again. Make sure to make a new save file when the game prompts. And then load up an older file, and the Green Slab Key should be in your inventory.
If it isn't, try visiting the Jungle Holding Site sub-locale. There's a locked door somewhere in that location that is opened by the key. Maybe you already have visited that place.
Holy run-on paragraph, batman...
"Interloper Translation" can be selected and turned on/off by loading your complete game save. You would have been forced by the game to make one when you completed it.
The 'key' is placed in your inventory across all saves. Look in your Pouch > Utility and find the Green Slab Key for a clue.
I can tell you the place you tried putting it is incorrect, though. It goes somewhere else.
Yes. We have kind volunteer groups working on translations. These machine translations are a 'placeholder'.
We're very sorry that you feel the current translation is unsatisfactory. It is the best we can do as we do not speak the language, but we can assure you that better translations are being worked on!
The maximum limit of the pouch and storage capacity can be increased via upgrades throughout the game.
Remember to actually USE the things you're gathering, to make improved weapons, armour, and cook healing items to help with combat. And know that the best defence is outright avoidance!
Also note that green and blue tonics can be useful to improve movement / dash speed, or increase your capacity for carrying resources.
There's ways and means to make things easier for yourself, so do give them a try!
Please make sure you are not playing the game on an external drive, as this can cause performance issues. Try closing background programs, and anything else that may take up computer performance.
Otherwise... I'm sorry, I really don't know what to suggest. We've been trying to find the best performance target for the game, but what works great for some people runs poorly for others. We'll keep investigating but we can't make any promises.
$8.99 will be the set price for the game. It won't increase as we add more content.
There is no blood or gore in the game. The "little more" includes hypnosis, implied mpreg, but they are only brief moments so we didn't want to get people overly excited for them.
We don't have a roadmap, no. We're two hobbyist developers with day jobs and studies so we can't really commit to such a thing.
There isn't a brightness setting, no, sorry.
Once you have completed the quest to rescue the merchant's friend, they will offer you repair services for broken gear, which may help.
Otherwise... sorry for shameless shilling, but there's a gallery in the full-game that has every scene in it regardless of viewing, so you can play to the end without having to lose every step of the way!