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SirIzike

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A member registered Sep 05, 2021 · View creator page →

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We don't have a native Linux build, but there is a method to run it on Linux that's written here on the project page.

I'm afraid not, sorry...!

 The other method to get at it would be joining our SubscribeStar at the Super Sponsor tier

Nah, you can't let him out... but he's not to be trusted anyway.

Thanks for playing!

Yes, you can. It's the Super Sponsor tier.

Yes, there'll be a form of grapple combat similar to the old one, which we're now calling "Struggle" combat since you're being lewded by enemies and fighting to get free.

Thanks for the feedback, glad you enjoyed yourself overall!

Don't sweat it if you really can't get to grips with the system. The regular turn-based, skill-choosing combat style will also be available if you prefer.

Don't sweat it if you really can't get to grips with the system. The regular turn-based, skill-choosing combat style will also be available if you prefer.

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Big bulky fella's on our SubscribeStar build. We'd love if ya checked it out, but no pressure. Thanks a lot for checking out the public build, truly!

There's three waves in the boss fight. It's a bit of a long endurance fight, so definitely stock up on healing items and maybe even food buff items like kernuts for speed or grazer meat for attack power...

Good luck, you can do it!

There's some orbs around the area you need to destroy. And then after that you're fighting off the main goo monster.

We're going to put the question out when we've reworked UP TO where the game previously was, and see if folk don't mind waiting longer for some all new content, or if they want it immediately.

You can translate the game if you please. But we'd like to know when you complete the translation so we can check it and potentially host it here (with credit of course).

The game engine is RPG MAKER MZ

You can translate the game if you please. But we'd like to know when you complete the translation so we can check it and potentially host it here (with credit of course).

The 'sexy wrestling' will still be in the game, when Grove loses (or willingly strips) his armour, complete with the progressing grapple scenes.

 This new combat is an alternative style for folks who prefer more action-oriented gameplay instead of turn-based commands.

In the full game this will be largely avoidable if you don't like it and prefer the traditional turn-based combat style.

Thank you very much for the comprehensive writeup and all the positive words you had to say! And thank you also for sticking with the systems and learning them, even if it might take a few goes.

I'm not sure what to say. Nobody else is reporting an issue like this. 

Are you doing the right type of input? Button mashing, quick reactions, etc? That's the only other thing I can think of.

Glad ya enjoyed it!

Thank you very much!

Thanks a lot for the encouragement~!

For complete clarity: 

When an enemy flashes Blue, you use Orange

When an enemy flashes Orange, you use Purple

When an enemy flashes Purple, you use Blue

Hope it helps you out!

Not officially. Various plugins we use aren't necessarily compatible with mobile, you might end up with bugs or a compromised experience.

You can try playing it through a mobile emulator but we don't recommend

OK, thank you! 

And yes, please share a screenshot of the receipt with "regalbuster" if you haven't already, and tell him I sent ya.

Not yet! Hopefully over this weekend or early next week!

Thank you so much, wonderful to hear you think it's an improvement all around!

Thank YOU for taking the time to spare the kind words~!

Thank you so very much for the praise! The writing is my contribution to the game and I've intentionally tried to keep it snappy and focused, so it means a lot to know there's folks like yourself who really enjoy it and think so highly of it, from the fluff to the smut. 

Don't worry, we've not got any plans for anything like THAT, haha

Thank you for the kind and positive encouragement and feedback for the grapple systems! Sadly not everyone agrees with your sentiment, which is why we are going to keep it largely optional... but for the folks like yourself that do enjoy it, we'll try our best to continue to improve it and make it even more engaging.

This guy's got the right idea!

There'll be just as much artwork, if not more in the complete Rework. And we'll also be making some minor tweaks and improvements to the story, too.

We are confidant it'll be worth the wait! Please be patient and we hope you'll enjoy the finished product.

I THINK you can just chose to buy another copy of Prowler even if you own it. You don't need to download it afterwards, you can just ignore that. You could gift a copy to a friend too, if you'd like. 

Either way works fine by us just as long as you share the receipt.

If you have Discord, and you can purchase our other games here on itch.io here's what you can do:

Purchase a copy of Prowler, or Snake:Byte and donate $4. That'll be equal to the same amount as the special build.

Take a screenshot of your receipt so we know it's you. Then send that screenshot to "regalbuster" on Discord. Then we might be able to give you a link to the file.

We're looking into the save issue, as whilst it's not a huge problem in a short demo like this, we don't want it happening in the full game of course

That aside, thank you very much for the feedback and the positive words!

This error might be related to your country of residence not allowing payments.

You can try using a VPN to change your country, or you can try using a different card. You can also try a "prepaid virtual card" solution.

We're sorry that this is not an easy situation. We can't do much about global economics and politics... 

We really appreciate you trying to support us, even if it does not work!

That is everything for the public version.

If you're interested in checking out more content and more enemies, we have a special version available on our SubscribeStar! Do check it out if you'd like :)

Not EXACTLY how it plays out here... but in broad strokes. We might rejig a few things based on feedback, and also to keep things surprising when the time comes.

Thank you for the feedback, we're still working on balancing the combat so this helps.

Otherwise, glad you seemingly enjoyed yourself so much! Thanks for taking the time to play and to leave some suggestions!

Yep, it's a small, separate thing to try, if you please.

You need to hold your interact key when standing near them. Hold E or Space or Enter.