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4mica

2
Posts
2
Topics
A member registered Feb 15, 2016

Recent community posts

Caves of Qud community · Created a new topic So good

Ive played my share of roguelikes, many excellent, but after a few weeks of Caves I will go ahead and say its my fave of the lot. The rules are deep but not complex, the world is so colorful and the stories write themselves. It scratches my Gamma World/Metamorphosis Alpha itch perfectly. Salute!

Yeah I'm not a fan of cheating, whether vs a computer or people. Still I kept the mistake money, didnt want to restart! Ah well.

I dont recall what I was doing before the crash, but can promise I am not good enough to take on a fleet or their leader at this time. Must be something else. Only just now am I getting into combat, after taking many low risk missions. Its tough and it should be! 

Here it is:

4/15/2018 2:29:16 AM Warn Too many sounds requested: 56
4/15/2018 2:29:16 AM Warn Too many sounds requested: 56
4/15/2018 2:29:16 AM Warn Too many sounds requested: 56
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:29:25 AM Warn Too many sounds requested: 52
4/15/2018 2:32:32 AM Error 'minValue' cannot be greater than maxValue.
Parameter name: minValue
4/15/2018 2:32:32 AM Error
4/15/2018 2:32:32 AM Error    at System.Random.Next(Int32 minValue, Int32 maxValue)
   at Masteroid.Screens.Sector.SpawnFleet(String factionName)
   at Masteroid.Screens.Sector.DoNPCSpawning(Int32 friendlyShips, Int32 enemyShips, Int32 friendlyFleets, Int32 enemyFleets)
   at Masteroid.Screens.Sector.DoShipUpdates()
   at Masteroid.Screens.Sector.DoSectorActivity()
   at Masteroid.Screens.Sector.CustomActivity(Boolean firstTimeCalled)
   at Masteroid.Screens.Sector.Activity(Boolean firstTimeCalled)
   at FlatRedBall.Screens.ScreenManager.Activity()
   at Masteroid.Game1.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at Masteroid.Program.Main()


Hope it helps---

Masteroid community · Created a new topic Good stuff

Hi! I'm a sucker for a good top down Asteroidish game, but haven't really found hardly any with some depth until Masteroids. I understand I came in just as you have introduced Missions, and am quite enjoying them. It's great that you only need a mouse, and the control feels right. A plus for non collision based objects, as if one were in space. A nice detail I noticed was the impact sound of the projectile. The background imaging is lush but doesn't distract from the game. I'm impressed. A few bugs though: on the Equip page it's easy to keep selling a weapon even though it's already been sold. A nice cheat for me, but you might want to know. I had one random crash with no error window, but no problems since. Every once in a while the controls won't respond to mouse clicks, whether it's boost or fire. Repressing the mouse button usually fixes it.
Keep up the great work on this sir. I'm glad to have found it---