Ah, I see. I think because the game seems kind of straightforward, it comes off more as confusing or unaccounted for due to time rather than challenging- but that's something that could easily change if you choose to go further and make it more dynamic! With it being intentional, I don't think there was anything about the experience that was buggy (which is more than I can say about our game haha, it can be tough to get everything smooth and running). GGs
404NoSignal
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What an addicting game play loop. I really really love your audio work (with Doctor's Orders being the first time I've taken audio editing seriously, I can see I have A LOT to learn) and the visuals are perfectly fitting. Duration was a bit awkward and kind of made playing feel slow in a not good way, but you all have time to tweak that if you plan on going ham on the concept. Y'all got this.
Thank you very much for the feedback! As the sound designer and character artist, I'm really happy to hear those aspects helped set the tone and atmosphere of the game.
On the difficulty aspect, that's sort of what we were going for? Initially it was gonna be totally blacked out, but then that presented a problem with knowing which side is which. Maybe we could give left and right different sound cues by sunday (not totally sure because I think the programmers used a mirroring system). The whole side switching aspect seems to have brought in a few issues but hey, now we know for next time! You live and you learn ¯\_(ツ)_/¯
Thanks for playing!
-Ivor
Thanks for playing!
All great tips for us. Dynamic background music would be EPIC. We were torn on the background audio being a music track or the oppressive atmospheric noise we ended on. Dynamic audio would tie in so well with gameplay though, so we'll see if we can revisit that.
Stiffness in the hand switching is a critique we've gotten a lot now that the game's released, so we'll try to address that. That's interesting that you often select the note first. It could be changed where the selected note from one hand carries over to the other, rather than remembering the note you last used on each hand. It makes sense, so we can play around with that idea.
Glad you enjoyed! 💜