Thank you very much for the feedback! As the sound designer and character artist, I'm really happy to hear those aspects helped set the tone and atmosphere of the game.
On the difficulty aspect, that's sort of what we were going for? Initially it was gonna be totally blacked out, but then that presented a problem with knowing which side is which. Maybe we could give left and right different sound cues by sunday (not totally sure because I think the programmers used a mirroring system). The whole side switching aspect seems to have brought in a few issues but hey, now we know for next time! You live and you learn ¯\_(ツ)_/¯
Thanks for playing!
-Ivor