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Ah, I see. I think because the game seems kind of straightforward, it comes off more as confusing or unaccounted for due to time rather than challenging- but that's something that could easily change if you choose to go further and make it more dynamic! With it being intentional, I don't think there was anything about the experience that was buggy (which is more than I can say about our game haha, it can be tough to get everything smooth and running). GGs