No, that's why I commented, I was hoping someone would help me out because it's not fun to just throw spaghetti at a wall and see what sticks
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I was hoping for a more story-driven game/narrative. The self-referential digs at you not actually making a cohesive narrative aren't my sense of humor, personally.That being said I really enjoyed the design of the game & the gameplay itself was very smooth & nice!
Listen if this was billed as a art piece that wasn't intended to be playable you'd have a point, but like if you make a game that's just broken pointing out it doesn't fucking work is valid crit.
This is a really cool concept but I wish there was a way to physically drag items to different conveyor belts to make the game less of a pain.
At the very least allowed people to delete connections. Right now you've already swapped a bag from the scanner to the trash but the bag after it should be allowed through, it's nearly impossible to get the safe bag onto the right track.
That being said I enjoyed the 5 minutes I was able to play before ragequitting & I love the art style.
Cute game, g*psy a a slur though, so you should seriously considering changing at least the word if the not excise whole unneccesary stereotypical portrayal of marginalized group of people from your game