I'm running into the same issue!
Recent community posts
Listen if this was billed as a art piece that wasn't intended to be playable you'd have a point, but like if you make a game that's just broken pointing out it doesn't fucking work is valid crit.
This is a really cool concept but I wish there was a way to physically drag items to different conveyor belts to make the game less of a pain.
At the very least allowed people to delete connections. Right now you've already swapped a bag from the scanner to the trash but the bag after it should be allowed through, it's nearly impossible to get the safe bag onto the right track.
That being said I enjoyed the 5 minutes I was able to play before ragequitting & I love the art style.
Cute game, g*psy a a slur though, so you should seriously considering changing at least the word if the not excise whole unneccesary stereotypical portrayal of marginalized group of people from your game
This game was really fun! Loved the art style, the dialogue and the premise.
I have some small gripes ( it was annoying having to wait for the text. And the second clue is phrased way too vaguely, while figuring out the right answer is technically possible, it's much less clear what the hint refers to when compared to the other clues which makes solving it takes more time & feels less rewarding) but overall I think the game is pretty polished and enjoyable.
The concept for the story was interesting and the storytelling world-building was done effectively, but the game play was just kind of meh. I'd probably be less critical of the game-play, if the game were to commit fully to being an RPG or to being an IF game.