Hello Try,
Sorry for the delay in responding. Family Life and all that.
So I designed this game to take an hour, maybe an hour and a half to complete. Of course, for some people, they may get a prompt that they really want to explore and they may write multiple pages, some prompts may only be a couple of sentences. It really depends on how verbose the players want to be in their writing. I am also currently designing some quick play rules that will help speed things up, or make the game more versatile. For now here is what I would suggest:
1. Increase the dice rolled at the end of each question to 2d12 instead of 1. You'll reach the end of the soul quota a lot faster.
2. Limit the number of prompts each person can draw to 5 or 6. Still gives people a chance to experience the game, but doesn't stretch the game out too long.
3. If you are facilitating the game as a group exercise, go through the prompts and maybe pick just a few that really speak to you or to the purpose of the group.
Hope this helps answer your question!
Avery