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1up Podcast Games

A member registered Dec 07, 2022 · View creator page →

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Hello Try,

Sorry for the delay in responding. Family Life and all that. 

So I designed this game to take an hour, maybe an hour and a half to complete. Of course, for some people, they may get a prompt that they really want to explore and they may write multiple pages, some prompts may only be a  couple of sentences. It really depends on how verbose the players want to be in their writing. I am also currently designing some quick play rules that will help speed things up, or make the game more versatile.   For now here is what I would suggest:

1. Increase the dice rolled at the end of each question to 2d12 instead of 1. You'll reach the end of the soul quota a lot faster. 

2. Limit the number of prompts each person can draw to 5 or 6. Still gives people a chance to experience the game, but doesn't stretch the game out too long. 

3. If you are facilitating the game as a group exercise, go through the prompts and maybe pick just a few that really speak to you or to the purpose of the group. 

Hope this helps answer your question!


Cosmo, thank you so much for these kind words and for sharing your story. I am glad you were able to find the light of kindness and hope inside yourself through this game. When designing the game I definitely had in mind the balance of walking the line between reverence for the sensitivity of the topic and not shying away from difficult concepts. I am glad I found the balance in your eyes. May you have a wonderful rest of your day today.

- Avery

Cover Page

The cover page of the game

I just released my first game: Become Death! 

A solo journaling RPG where you take on a the role of a recently deceased soul who has been given the job of Death. You must shepherd souls into the afterlife while also reflecting on various prompts involving loss, death, and the afterlife. This is a game of self-reflection and self-discovery. I hope you'll check it out.