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Hello Try,

Sorry for the delay in responding. Family Life and all that. 

So I designed this game to take an hour, maybe an hour and a half to complete. Of course, for some people, they may get a prompt that they really want to explore and they may write multiple pages, some prompts may only be a  couple of sentences. It really depends on how verbose the players want to be in their writing. I am also currently designing some quick play rules that will help speed things up, or make the game more versatile.   For now here is what I would suggest:


1. Increase the dice rolled at the end of each question to 2d12 instead of 1. You'll reach the end of the soul quota a lot faster. 

2. Limit the number of prompts each person can draw to 5 or 6. Still gives people a chance to experience the game, but doesn't stretch the game out too long. 

3. If you are facilitating the game as a group exercise, go through the prompts and maybe pick just a few that really speak to you or to the purpose of the group. 


Hope this helps answer your question!


Avery

Thank you very much that's helpful <3