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1dollargame
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Hi,
I'm looking to audio my game. It currently has none
I really like guitar (distorted or not)
I'm looking for generally work from rock bottom with nothing.
If you wish to know general concept please check https://1dollargame.itch.io/salvage-fleet
And contact me on discord for details: https://discord.gg/q7d5uPxUSp
I cannot promise any revenue yet, but i'm willing to share whatever comes later
Cheers and good luck out there.
Hello!
I’m developing *Salvage Fleet* — a space strategy game with resource salvage and fleet management.
Looking for a **UI / 2D artist** to define the visual language of space strategy game with a plot twist
I provide structured direction and gameplay requirements — you design the visual implementation.
This is a **collab/volunteer opportunity** — perfect for portfolio building for students or amatours.
You get:
✔ credited in the game
✔ share in Sales (revenue share, milestone based)
✔ exposure if we later do Kickstarter/Steam
✔ Chance to co-create narrative event concepts and design their visual presentation in UI
Requirements
Tools: your choice
Preferably 16+ y/o (no nsfw content, but some events might be severe)
Thanks!
Please leave me message on discord: zlomiarz6969 // Baz_Vi
🚀 Salvage Fleet – Real-Time Space Salvage Strategy (Demo Available)
Hi everyone,
I’ve just released the playable demo of Salvage Fleet and I’d love to share it with you.
🔗 Play it here:
https://1dollargame.itch.io/salvage-fleet
What is Salvage Fleet?
Salvage Fleet is a real-time space salvage strategy game where you command a growing fleet of drones and support ships in dangerous debris-filled sectors of deep space.
Instead of combat-focused RTS gameplay, the core loop revolves around:
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Recovering derelict ships
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Managing fuel and efficiency
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Handling structural damage
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Balancing risk vs. profit
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Expanding your industrial operation
You operate in the aftermath of forgotten wars — where every wreck is opportunity, and every mission carries logistical risk.
What’s in the Demo?
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Core real-time salvage gameplay
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Drone fleet control
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Fuel & cargo efficiency systems
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Damage and repair mechanics
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Early economic loop
Average session length: ~30–60 minutes.
Gameplay Preview:
Why I’m Posting Here
I’m currently refining the base gameplay loop and balancing progression.
If you enjoy management, logistics, or unconventional space strategy games, I’d really value your feedback.
What feels satisfying?
What feels frustrating?
What would make you want to play longer?
What errors you occured?
Thanks for taking the time to check it out.