I'm at 100% now, it turns out there were four actions I missed at Santorini.
12c
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Thanks! I started playing a couple days ago, so it should have all been v0.4.x. But I do tend to browse a lot of games on Itch, especially in the "Recommended for You" section which is where I saw this, so it's not impossible that I might have clicked it once, didn't play, forgot about it, but still ended up with an earlier save.
I got this error when trying to change the app icons in the settings:
Error
src/states/game/PlayState.lua:1039: attempt to index local 'app' (a boolean value)
Traceback
[love "callbacks.lua"]:228: in function 'handler'
src/states/game/PlayState.lua:1039: in function 'updateApp'
src/states/game/PlayState.lua:1056: in function 'func'
src/states/game/PlayState.lua:664: in function 'changeSetting'
src/gameContent/contentExtraElements.lua:1705: in function 'changeSetting'
src/gameContent/contentElements.lua:537: in function 'onClick'
src/states/game/PlayState.lua:1612: in function 'update'
src/states/StateStack.lua:8: in function 'update'
main.lua:120: in function 'update'
[love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'
edit: and this bug when I try to go to day 2:
Error
src/states/game/NewDayState.lua:162: attempt to index local 'shortcutApp' (a boolean value)
Traceback
[love "callbacks.lua"]:228: in function 'handler'
src/states/game/NewDayState.lua:162: in function 'createSaveFile'
src/states/game/NewDayState.lua:25: in function 'init'
lib/class.lua:79: in function 'NewDayState'
src/states/game/PlayState.lua:2161: in function 'nextDay'
src/states/game/PlayState.lua:1155: in function 'update'
src/states/StateStack.lua:8: in function 'update'
main.lua:120: in function 'update'
[love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'
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|2J36 E96 724:=:EJ 925 366? C62=[ E96 52?86C 925 366? C62=[ 2?5 y2>6D >6DD65 FA @? E96 >249:?6 :? 2 H2J E92E 42FD65 6G6CJ@?6 E@ 5:6] p?5 :EVD A2CE @7 9:D A6CD@?2= A6C82E@CJ E@ C6\=:G6 E96 6IA6C:6?46 2?5 D66 H92E :E 4@F=5 92G6 366? =:<6 :7 6G6CJ@?6 925 =:G65]
Edit:
x7 E96 52J b` 4@?E6?E :D A2CE @7 E96 82>6[ E96? >2J36 E96 QK6C@Q 4@?E6?E :D E@@] %:>6 :D 7C@K6? 2E b2>[ 2== E96 @E96C 492C24E6CD 2C6 @? E96 6586 @7 E96 23JDD[ 2?5 E96C6VD ?@E9:?8 E@ 5@ 6I46AE ECJ E96 >249:?6 2?5 6G6?EF2==J =@D6] ~?46 J@F 5@[ :EVD 2== @G6C WE96 82>6 D9FED 5@H? 6?E:C6=J[ D6?5:?8 J@F 324< E@ 56D<E@AX] %9:D 4@F=5 36 2 C6AC6D6?E2E:@? @7 E96 >@>6?E E9:?8D H6?E HC@?8[ E96 @C:8:?2= 72:=FC6 E92E <:==65 6G6CJ@?6]
So was I for a while. I had to think about what this would look like on a chart with time on one axis and position on the other axis. The truck paths would look like a lot of diagonal arrows, zig-zagging as you switch between forward and reverse time, and you want to make sure those arrows don't cross. If you feel like coming back to this, try making sure there's a time separation between the forward route and the return trip.
Thanks for the suggestions, I enjoyed playing Her Story years ago and the Qernqshy Jvaq naq Enva song still goes through my head every once in a while. I hadn't heard of Immortality before but I just added it to my Steam and GOG wishlists and I'll check it out if I can grab it at a good discount.
Gur vqrn bs gur Pryyne cebwrpg orvat frg hc ol n qrenatrq ovyyvbanver qvq pebff zl zvaq, ohg V svtherq vs gurl jrer svkngrq ba fhpu n jrveq vqrn gung gurl'q nyfb or vairfgvat n ybg zber nggragvba vagb vg. Vs vg'f fbzrbar ba gur vafvqr, gung rkcynvaf gung nfcrpg, ohg yvxr lbh fnvq vg fgvyy yrnirf gur dhrfgvba bs jul unys gur onfr frrzf gb or fb byq naq jul vg'f fgvyy va qvfercnve.
Bar bs gur znva ernfbaf jul V gubhtug Fbcuvr jnfa'g gur unaqcevag Fbcuvr vf orpnhfr fur qvqa'g frrz snzvyvne jvgu gur ynlbhg bs gur snpvyvgl. Fur nyfb znqr gur pbzzrag nobhg abg orvat noyr gb frr urefrys trggvat gb gur raq bs guvf, juvpu fubhyq or rnfl gb vzntvar vs vg'f fbzrguvat fur'f qbar orsber. Naq gur pbzzrag nobhg cebonoyl tvivat hc vs fur unq nal pubvpr va vg. Ba gur bgure unaq, vg vf fhfcvpvbhf gung fur fgnegrq bhg ol nfxvat ubj znal ner arj, yvxr gur svefg guvat ba ure zvaq jnf gung vg'f cbffvoyr gb qb guvf zber guna bapr.
Vs shaqvat vffhrf nera'g erfcbafvoyr sbe gur fgngr bs gur byq onfr, gura znlor vg'f n fnsrgl vffhr vafgrnq. Znlor znwbe ercnve jbex jbhyq qvfgheo fbzrguvat gung fubhyqa'g or qvfgheorq.
Ertneqvat gur Pubcva zlfgrel, Fbcuvr fnlf fur nfxrq nebhaq naq abobql fnlf gurl xabj ubj gb cynl. Ohg rirelbar cynlf vg ng yrnfg n yvggyr ovg va tnzr, rira Yhxr jub pynvzf gb or n cvnab travhf naq gura bayl uvgf enaqbz abgrf va uvf qhrg jvgu Fbcuvr. Vs Pubcva jnf orvat cynlrq ol bar bs gur punenpgref, zl svefg thrff jbhyq or Unaanu. Gur ivbyn vaqvpngrf gung fur'f zhfvpnyyl vapyvarq, naq sebz gur abgrcnq cenax jr xabj fur yvxrf zrffvat jvgu crbcyr.
N pbhcyr zber gvqovgf sebz gur tnzr svyrf: Gurer'f n Tevrt svyr gung pna bayl or urneq ol rqvgvat lbhe fnir gb qnl guvegl bar, naq gurer'f n Snheé svyr gung frrzvatyl qbrfa'g trg cynlrq va-tnzr ng nyy.
I also came here after playing Type Help, and Cellar wasn't what I expected it would be, but it's an experience that's going to sit with me for a long time. I feel like I've bonded with these characters after going through such a bizarre, drawn-out, and sometimes traumatic expereince together.
I was curious enough to unpack and browse through the game files after finishing, and along with re-playing a few sections I was able to confirm a few things, but there are still a lot of questions that don't have in-game answers.
A few things I missed the first time around:
Gur fgbel ba gur yrsg fvqr bs gur obbxfurys.
Gur cynlnoyr PQf ba gur furyirf va gur yvivat ebbz. V guvax V znlor fnj gurz bapr ba gur frpbaq qnl naq gura cebzcgyl sbetbg nobhg gurz jvgubhg rire cynlvat gurz, naq gura ol gur gvzr V tbg gb gur raq V sbetbg gurl jrer rira gurer.
One thing that I thought and ended up being wrong about in the middle of the game:
Jura Fbcuvr fnvq gung Yhxr jnf fvpx, ohg sbe n srj qnlf abobql ryfr orfvqrf ure rire jrag vagb uvf ebbz be fnj uvz gb pbasvez uvf pbaqvgvba, V srnerq gur jbefg naq V gubhtug gur punenpgref jrer tbvat gb fgneg qlvat bss bar ol bar.
A couple other things I had been curious about:
V unq jbaqrerq nobhg gur PQ va gur uvqqra ebbz jvgu gur unaqcevagf. Vg frrzf yvxr gur bayl jnl gb vagrenpg jvgu vg vf gb gnxr vg qverpgyl gb gur PQ cynlre jvgubhg vagrenpgvat jvgu nalguvat ryfr nybat gur jnl, naq gura jura lbh qb, vg gheaf bhg vg'f oebxra.
V unq jbaqrerq vs Fbcuvr zvtug or gur fnzr Fbcuvr gung yrsg n unaqcevag jvgu gur cerivbhf tebhc, ohg nsgre tbvat guebhtu gur svefg pbairefngvba ntnva V'z pbasvqrag gung gurl'er gjb qvssrerag crbcyr.
A few other things I was able to confirm for myself (ROT47):
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%96C6VD D@>6 >JDE6C:@FD D4C:AE:?8 E92EVD C6=2E65 E@ s2J b` 3FE :E =@@<D =:<6 E92EVD 2=D@ 7@C 56G E6DE:?8[ E96 D4C:AE :?4=F56D 7F== 4@A:6D @7 D@>6 @7 E96 >@DE >6>@C23=6 4@?G6CD2E:@?D 7C@> 62C=:6C :? E96 82>6 3FE 6249 492C24E6C @?=J 24EF2==J D2JD 2 4@FA=6 =:?6D[ :E 2=D@ 92D 2 4FDE@> ?@E6A25 >6DD286 D:>:=2C E@ 52J b_[ E:>6 5@6D?VE 25G2?46 A2DE _i__[ 2?5 E96 >249:?6 :D?VE A=2J23=6]
Some remaining questions:
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(9J 5@6D E96 724:=:EJ 92G6 2 D66>:?8=J 3@EE@>=6DD 23JDDn }2CC2E:G6=J :E 8:G6D E96 492C24E6CD D@>6E9:?8 E@ DE2C6 :?E@[ 3FE H:E9:? E96 82>6 H@C=5 :E 5@6D?VE >2<6 D6?D6 H9J :E H@F=5 36 E96C6] x 2=D@ H@?56C H96E96C :EVD C62==J 2D 566A 2D :E D66>D[ >2J36 :EVD ;FDE A25565 2?5 E92EVD H9J E96J 42?VE 962C 2?JE9:?8 9:E E96 3@EE@>]
w@H 5@6D 2?J@?6 @C 2?JE9:?8 86E :? 2?5 @FEn p?5 H9J 2C6 E96C6 46==D D6A2C2E6 7C@> E96 365C@@>Dn ~?6 E9@F89E :D E92E E96D6 3@E9 92G6 E96 D2>6 2?DH6C[ 2?5 >2J36 E96 46==D >@G6 =:<6 6=6G2E@CD] %96 @E96C @3G:@FD A@DD:3:=:EJ :D E92E 6G6CJE9:?8 8@6D :? 2?5 @FE E9C@F89 E96 23JDD D927E] p?5 2?@E96C E9@F89E 7@C E96 46==D :D E92E E96J >:89E 92G6 DA64:2= 7F?4E:@?D C6=2E65 E@ E96 5CF88:?8 E92E DFAA@D65=J 8@6D @? 2E E96 368:??:?8 2?5 6?5 @7 E96 2DD:8?>6?E[ H9:49 AC6DF>23=J :D?VE D@>6E9:?8 E92E J@F H@F=5 H2?E E@ 92G6 92AA6? 6G6CJ D:?8=6 ?:89E]
And then the big questions:
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r=62C=J :EVD ?@E 2 C6D62C49 DEF5J 3J 2?J C6AFE23=6 24256>:4 :?DE:EFE:@?[ E96J H@F=5 92G6 C6BF:C65 6E9:4D 3@2C5 2AAC@G2=[ 2?5 2E =62DE :?7@C>65 E96 A2CE:4:A2?ED E92E E96JVC6 E2<:?8 A2CE :? 2 DEF5J 6G6? :7 E96JVC6 ?@E :?7@C>65 @7 2== E96 56E2:=D 2E E96 DE2CE] %96J 2=D@ H@F=5 92G6 366? C6BF:C65 E@ :?4=F56 E9:?8D =:<6 6>6C86?4J 6I:ED[ 4@?E:?86?4:6D 7@C >65:42= 6>6C86?4:6D[ 6E4]
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%96 C62=:DE:4 2?DH6C :D E92E ?@[ E96 >249:?6 :D FD6=6DD 2?5 E96C6 H2D ?6G6C 2?J 52?86C] %96 6?E:C6 AC@;64E :D AC6>:D65 @? D@>6 <:?5 @7 ADF65@D4:6?E:7:4 ?@?D6?D6 =:<6 E96 AC@;64E E92E Q%96 |6? (9@ $E2C6 2E v@2EDQ H2D 32D65 @?] tG6CJ@?6 :?G@=G65 :? :>A=6>6?E:?8 :E <?@HD :EVD C:5:4F=@FD[ 3FE 7F?5:?8 8@E 2AAC@AC:2E65 2?JH2J[ D@ E96JVC6 8@:?8 E9C@F89 H:E9 :E 3FE ?@3@5J :D 24EF2==J :?G6DE65 :? :ED @FE4@>6] %92EVD H9J E96 42>6C2D 2C6?VE 36:?8 H2E4965 @C C64@C565[ E92EVD H9J 92=7 E96 32D6 :D :? 5:DC6A2:C[ E92EVD H9J E96C6VD ?@ D:8? E92E 2?J@?6 7C@> E96 @FED:56 :D A2J:?8 2EE6?E:@?]
%96 7F? 2?DH6C :D E92E E96JVC6 :? D@>6 <:?5 @7 $r!\DEJ=6 D:EF2E:@?[ 2?5 E96 >249:?6 D@>69@H A=2JD 2 C@=6 :? 4@?E2:?:?8 @C A=242E:?8 D@>6E9:?8 7C@> E96 23JDD] |2J36 :E =:<6D :E H96? E96 492C24E6CD DECF88=6 H:E9 E96 >2EC:I[ 2?5 86ED :CC:E2E65 H96? :E E9:?<D E96J 2C6?VE AFEE:?8 :? 6?@F89 677@CE] p?5 E96JVC6 E@E2==J 4FE @77 7C@> E96 @FED:56 H@C=5 E@ AC6G6?E E96 A@DD:3=6 DAC625 @7 D@>6 <:?5 @7 4@8?:E@92K2C5] |2J36 E96 DBF:5 5C2H:?8 :D?VE ;FDE 2 5C2H:?8]
One more fun fact from the game files:
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There are only a few sensible options for where the 3-long piece can go. When you find the right one, at least a couple other pieces might fall into place when you think about the possibilities for a nearby endpoint. There are four L-shaped pieces, so you'll also need to think about all the places you can put them while still leaving room for all the other branching paths that are going to be necessary.
If you made it to this level without needing help, I'm confident you can get this one too. There's a solution in one of the videos below but I don't think you need it, if you feel like giving up then maybe come back later and give it a fresh try.
I had to turn the volume way up to hear the voices and even then they were still a little hard to understand sometimes, if it's possible to add subtitles they'd be helpful.
In my first session I gave up at the sliding puzzle because the controls didn't feel suited for it, there were lots of halting little motions and shelves constantly catching against each other instead of smooth slidng.
In my second session I somehow ended up clipping the piano through the locked door and ended up stuck.
Took a couple tries but I got all four endings, thanks fkchaud for mentioning the two I didn't get the first time (and for mentioning how to keep the wizard alive).
I encountered a couple minor bugs:
- If I use the Gods Bile on the fire first, then the hair and the angel blood, the game becomes stuck. I can't use the fire, my inventory is inaccessible,
the only possibilities are to load an earlier save or start a new game. Edit: OK, not completely stuck, I can still leave the screen and then come back and use the fire and it works after coming back. But without leaving first, the fire gives a "You can't use that" message. - After a while the close-up view of the conception no longer updates graphically. I have to exit the close-up view and then look at the conception in my inventory to see which side is active.