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12c

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A member registered Jun 07, 2020

Recent community posts

I didn't do anything else, it was visible immediately after restarting.

I had the same issue, the Hammocks section wouldn't show up for me when I first looked through all of them (including the one with the face cream and robe), but it showed up after I closed the game and started it again.

You need something else ring-shaped to trade for it. Check the shops and look around.


nothing can hurt me here

Which icon isn't green at the hub?

(3 edits)

Stuck on scene 7, I can't figure out how to reach either of the monsters on the left.

e: OK now I got it. Nice game!

Thanks! I got it now. Looking forward to the next letter!

This might be the trickiest entry so far in the alphabet. I haven't figured out (rot13):

  • Ubj gb zbir gur guerr cvrprf va gur ybjre evtug (V pna ernpu gur M ol oheavat gur bgure gjb, ohg gurl frrz vzcbegnag).
  • Ubj gb phg gur ybat oybpx jvgubhg oheavat vg nyy hc.

But while writing this, I just noticed na harkcrpgrq zrpunavp vaibyivat sver. Gung bcraf hc fbzr cbffvovyvgvrf, vs gur jva pbaqvgvba vf crezvffvir nobhg jung xvaqf bs fbyvq oybpxf pbhag.

Level 18 (rot13): Gung'f n bar-jnl tngr ba gur evtug, fb lbh arrq gb frg hc rirelguvat hc gbc gur jnl lbh jnag vg orsber lbh tb gb gur obggbz. Oybpxf pna chfu bgure oybpxf vs gurer'f n fcnpr va orgjrra, ohg abg vs gurer'f ab fcnpr va orgjrra. 


Level 19: Fnzr vqrn, ohg abj lbh qba'g unir n pbairavrag bireunat fb vg'f tbvat gb gnxr fbzr gevpxl znarhirevat gb cynpr gjb oybpxf arkg gb rnpu bgure va gur evtug fcbg.

Yes, there was an update that added those labels and changed a few levels.

OK, now I finally got them all.

Some things cannot be undone.

OK, if you don't want to bother looking up a rot13 decoder then I'll add a bunch of line breaks to avoid Level 7 spoilers:


















Your bishop is on a light-colored tile, so it must have started on tile f1. Make it impossible for the bishop to have moved from there.

Level 7: Lbhe ovfubc fgnegrq ba fdhner s1, vg zbirf qvntbanyyl, naq vg pna'g whzc bire bgure cvrprf.

That's better than what I have so far, I couldn't get 12 and 15 yet in addition to 19.

(2 edits)

I got everything else, but I still don't understand the gray 'I'.

e: OK I see koo's comment about it in the PDF version, I had been thinking of gray as exclusively meaning that the letter isn't part of the answer, but it can also mean that the letter is accounted for by a different clue. 

Gurer jnf rabhtu vasbezngvba, gura vg tbg pbirerq hc.

Lbhe pbawrpgher nobhg gur inphhz pnfr vf jebat. Gur evtug fvqr qbrfa'g znggre, gur fbyhgvba vf nyy nobhg gur cnjaf.

Bar bs gur guerr cnjaf arrqf gb or va n cbfvgvba vg pna'g ernpu ol zbivat sbejneq naq qvntbanyyl.

Level 9: Abg whfg bar pregnva cynpr oynpx pna'g or, vg'f znal cynprf. Guvf bar vf nobhg gur purpxreobneq cnggrea naq ubj rnpu gvzr n xavtug zbirf, vg raqf ba n qvssrerag pbybe guna vg fgnegrq.

Some people prefer to solve everything without any hints at all, so I didn't want to spoil anything if they glance at the comments. You're right that I should have been more helpful with 8 and 9, logicalpencils has more details below.

12: Cnjaf pna bayl zbir sbejneq naq qvntbanyyl.

11: Bapr ntnva, vg'f vzcbffvoyr sbe fbzrbar gb raq n cerivbhf ghea va purpx.

Level 10: Oynpx vf va purpx sebz gjb qvssrerag cvrprf. Sebz zbfg bgure cbfvgvbaf ba gur obneq vg pbhyq unir orra n erirnyrq purpx. Ohg sebz gur jvaavat cbfvgvba, oynpx jbhyq unir unq gb raq gurve cerivbhf ghea va purpx, juvpu vf vzcbffvoyr.

I enjoyed this and I wish I had a good idea for a custom level. Is the mothership level from the debug menu impossible?

Got it, now I'm on 11.


8: Gur qvssrerapr sebz gur cerivbhf yriry vf vzcbegnag.

9: Guvf bar vf gevpxl, V unq gb guvax nobhg jul gur fbyhgvba jbexrq nsgre V nyernql tbg vg.

10: Abg gbb qvssvphyg, svaq fbzrguvat vapbzcngvoyr jvgu gur purpx.

My solutions for 6 and 7 are (rot13):

Gjb dhrraf

Gjb xavtugf obgu tvivat purpx

Then I’m stuck on level 8 nsgre orvat yvzvgrq gb cnjaf naq ebbxf. Pna'g oybpx gur ovfubc'f fgnegvat cbfvgvba orpnhfr bar bs gubfr fdhnerf vf nyernql erq. Oybpxvat gur zvffvat ovfubc'f fgnegvat cbfvgvba qbrfa'g jbex orpnhfr vg pbhyq unir orra pncgherq ol oynpx'f xavtug.

I blacked out the board! N1 took me the longest, I had to figure out the trick that makes the solution extra cruel. 

We got nanas :)

Got this error when trying to go down a floor. I had just pushed a box, and a couple enemies had fallen down the same hole.

I'm at 100% now, it turns out there were four actions I missed at Santorini.

Left Shift didn't work for me in Firefox, I had to switch to Chrome to finish the game.

Thanks! I started playing a couple days ago, so it should have all been v0.4.x.  But I do tend to browse a lot of games on Itch, especially in the "Recommended for You" section which is where I saw this, so it's not impossible that I might have clicked it once, didn't play, forgot about it, but still ended up with an earlier save.

My persistent actions are at 96.99%, even after investigating a name I got from crates. Seems like I've done nearly everything else that can be done. Are there any other persistent actions that are well hidden?

(1 edit)

The RNG only affects vent orientation, are you sure there's a vent layout that's definitely impossible?

Edit: Oh yeah, and the button is random too, but at least you can see where it is once you're close enough.

Thanks, I tried it again and got all three endings. I got the first two on my own, then when I saw the name of the third ending in the response form that was enough of a clue to try something different.

(2 edits)

I got this error when trying to change the app icons in the settings:


Error

src/states/game/PlayState.lua:1039: attempt to index local 'app' (a boolean value)

Traceback

[love "callbacks.lua"]:228: in function 'handler'

src/states/game/PlayState.lua:1039: in function 'updateApp'

src/states/game/PlayState.lua:1056: in function 'func'

src/states/game/PlayState.lua:664: in function 'changeSetting'

src/gameContent/contentExtraElements.lua:1705: in function 'changeSetting'

src/gameContent/contentElements.lua:537: in function 'onClick'

src/states/game/PlayState.lua:1612: in function 'update'

src/states/StateStack.lua:8: in function 'update'

main.lua:120: in function 'update'

[love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144>

[C]: in function 'xpcall'


edit: and this bug when I try to go to day 2:

Error

src/states/game/NewDayState.lua:162: attempt to index local 'shortcutApp' (a boolean value)

Traceback

[love "callbacks.lua"]:228: in function 'handler'

src/states/game/NewDayState.lua:162: in function 'createSaveFile'

src/states/game/NewDayState.lua:25: in function 'init'

lib/class.lua:79: in function 'NewDayState'

src/states/game/PlayState.lua:2161: in function 'nextDay'

src/states/game/PlayState.lua:1155: in function 'update'

src/states/StateStack.lua:8: in function 'update'

main.lua:120: in function 'update'

[love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144>

[C]: in function 'xpcall'

In the market, it seems like I'm stuck because I filled the jug with water before offering it to the net seller. Either there needs to be a way to empty it, or the vendor needs to react the same way to the filled jug.

(1 edit)

That was my worst too, I got 84.  But I'm happy with my compact solution on Different, I got 54 points on that one.

Edit: Rearranged some things and got 67 on Fab, now my worst score is Bridge with  77. 

Victory! This was already plenty challenging with just Qluix's and Kudu's laws, I can't imagine how much harder it would be if we also had to worry about things lik weird water, voids, and explosions.