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12_Parsec

37
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2
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A member registered Jul 22, 2025 · View creator page →

Creator of

Recent community posts

tysm for playing! Yeah the godot icon was pretty crude and couldn’t think of a very fitting object before jam ended T_T

Super cool style and story! Very intriguing. However, the controls for isometric is kind of awkward, i don’t know if it’s me. It would be nice if the player can navigate with clicking, or WASD is aligned to where the protagonist is facing 🤔

tysm for playing the game. I had the issue of font as well, but after careful considerations, this font’s distinctive artistic style won.

Really? tysm!

A distinctive art style that I looove! And a souls like game? Yeah that’s what we need!

Love the game. Really got the adrenaline going

I quite like the visual style of the game, and the narrative. An issue I had was sometimes not being able to read the narrative as I was swarmed by enemies. Also, they no clip through the stones and trees. It would have looked a lot better if the ordering layer of the enemies was increased. Otherwise I enjoyed playing it a lot!

240!? Bro I was cheating with admin mode to barely get to 150! lol

anyways tysm for playing.

tysm!

btw i really like ur game.

i’ll try to fix after the jam

Uh good point 🤔 ty for the feedback, and for playing the game!

Nice cute drawing and perfect voiceover!

tysm! The platform was enough to incentivize play then, happy to hear that!

Yo this game is really GOOD! This deserves far more ratings!

The story is very intense and I love the fake OS. The art style wasn’t the same through out but that doesn’t make the game less fun to play. The serial killer plot? Loves it. I would buy this if it went on steam lmao.

Tysm for playing. The rougelike elements sure adds juice doesn’t it 😉

Aww thank you sooo much! Hope you enjoyed the game!

(^^ゞ ty for playing! Falling things sure weren’t very creative

😉 I love the arcade animation as well! tysm for playing.

I tried to make the game more playable repeatedly with cards, different builds and stuff, but it is limited. ty anyways!

tysm for playing! The lore was actually where we started with!

Got coke twice before launching missile. Thought the buttons were random lmao. Real nice

tysm. I thought nobody could have recognized a mashed up red Godot icon 🤔. Guess I was wrong lol.

oh and i used drop to solve lv 2, not so intended lmao. But that just proves how well your game is executed

Really well designed puzzles. I absolutely love the “onward” voice over

Really nice puzzles, and real nice shaders. Could be more satisfying when solving a puzzle.

好评如潮! the game is suuuuper fun, the narrative is very creative, and the mini games were well made. The magnificent art and audio adds to the overall atmosphere of the game really well.

I really like this game, but the upgrades (DNA points I believe) is kind of easy to farm. You could have made it a little harder (and thus more satisfying) to upgrade

I love this game! The art and audio were both great! I spent 3 minutes slashing at death itself tho, chasing it around the first room lol. This deserves more ratings!

Love this game! Really satisfactory game loop, aided by beautiful artwork and quirky (in a positive sense) audio

Quite nice, but the pogo jump were a bit hard to master. The platforming is kinda difficult but it is fun.

I love the three color palette! The story is also extremely nice. Could improve the NPC AIs a bit and add some animations.Really nice otherwise!

thx a lot! There are some safe zones, like your bedroom and the room on the left side. You can also interact, but I didn’t have time for tutorial and more maps so yah. Still, thx a lot for the comment :)

I agree 100%. I’m like just a student and I’ve always wished to be able to participate, play games, comment tham, and get replies and ratings. This new system is basically making my logging in everyday to see if I have new ratings useless.

yah true. The sound mode makes monsters more aggressive with a higher detection radius, while the great random flashy green wave, when touchin g the monster, is supposed to deactivate monster

(1 edit)

my game jam entry

or this

my game page

Very interesting,really nice graphic and very cozy to play :) The animations are also well made.

The only suggestion I have as a nub game dev and a student is that u can add more level design, i.e. induce more change to a level and make it more dynamic.

Please give feed back on my game (prototype really) tysm.

Mac system? If not, pls try again QAQ

Everything was great but my control over the boat was, well lets say inconsistent. Also, fishes are so hard to meet. But overall, a game with great potential :)

True, we tried using a particle system but it failed miserably lol. Particle system would have had interactions but its too complex for my brain.
(Im the other dev btw)