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(+1)

I really like this game, but the upgrades (DNA points I believe) is kind of easy to farm. You could have made it a little harder (and thus more satisfying) to upgrade

Yeah, I was going more inspired by incremental games, where you essentially just by playing will unlock things, rather than them being gated behind some skill you need to master. But it might conflict with a game that feels like it should be more skill heavy, that it feels like you might want to "fight" for the reward rather than just unlocking rewards just by putting in time. Thanks for the feedback!