Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

0x7357

20
Posts
1
Following
A member registered 8 days ago

Recent community posts

Is there any way to chat with you? Would you mind adding me on Discord (Undefined#0260)?

I am using Godot 4.5. But it seems like you were sometimes "using UIDs over actual paths". I've made my own implementation of your VFXs, because I already made that "shared" folder before you published your assets. And I made some changes, like supporting orthographic cameras (so the effects look the same) and so on - and since I made so many changes, I do not want to dig into them again. :-D

And sorry for being that annoying: A lot of your effects do have "baked in file paths", for example for "flash_03.png" and similar. Do you started creating them with Godot 4.5 and then switched over to Godot 4.6?

(1 edit)

Some issues, Binbun. 

The shaders use ALPHA for transparency but don't explicitly specify a blend mode (like blend_add or blend_mix) in the render_mode declaration. Godot's editor applies sensible defaults automatically, but exported builds don't inherit these defaults, causing particle planes to render opaque instead of blending correctly.

Maybe you can fix that, too. :-)

Yeah, once you added me on Discord I can send you the snippet(s). Thank you. :-)

I already fixed it. I can send you the snippet, if you want me to. :-)

Hello. Thanks for this update. Just a short question... I've modified some VFX from you, due to missing "orthographic camera support". Does your update solves this, too? If not: are you planning to fix that? If not, I'll implement your new VFX into my modified version(s).

I actually thank you... for being that responsive! You could care less about your uploads - it's awesome!

Took me a while to fix it, but some of your shaders do not respect orthographic camera settings.


Like in glow_fresnel.gshader, this (or a direct boolean flag) could help:

bool is_orthographic = PROJECTION_MATRIX[3][3] > 0.5;

vec3 view_dir = is_orthographic ? vec3(0.0, 0.0, 1.0) : VIEW;

float fres = fresnel(fresnel_amount, NORMAL, view_dir);

float value = texture(fresnel_gradient, vec2(fres, 0.0)).r;

Ah, and by the way: I modified your fire and explosion shaders a little to receive "primary and secondary" colors. So that the user is able to maybe change the fireball colors to be green, or blue, or violett. :-D

All good! Really! I appreciate your work! I love your VFX. I just want it to work right out of the box, so everyone is happy. Once you contacted me on Discord, I can share it with you. It's not a problem. We are a huge community here, I believe. :-)

(1 edit)

I successfully restructured your vfx into /assets/vfx/binbun/ {shared,fire,orbs,ares,..} and so on. If you want me to share it with you... that wont be a problem. This way you can share "vfx/binbun/{fire,shared}" and the fire effects will work out of the box.


I tried that (renaming the folder), but for some reason it corrupts every other asset. The end result is, that you then just see primitives (circles, cylinders and so on) without any texture. (You probably have more clue about Godot. :-D)

Awesome. Yes, it would be good the have an universal VFXController, as well as universal shaders.

Awesome orbs! Thanks to the high council. Just as a reminder: this VFX pack conflicts with the other VFX packs from you. It's probably because of some shaders and/or the VFXController. (Creator said, that he will fix it soon - this comment just acts as a reminder to have a source/reason.)

Just to clarify: FireVFX, ImpactVFX and the AreaVFX do work together. Just the OrbsVFX then conflicts and "destroys" the other effects.

(By the way: If you use all 4 VFX packages from you... they kinda conflict, since some VFX expect different shaders/VFXControllers. I'm currently trying to fix that, but they do not work with each other. I think it's between Magic Areas and Fire.)

Yes, sure. I am available when ever you are. :-) I've developer my first game and all I'm missing is the visual part (I just can write code lines, haha).

I'd love to get beams.

Yeah, right, like a lazer gun. Start (Sparks), the actual Beam (like straight, zig-zag) and Impact (Sparks). I directly buy them if you release something like that, because that's missing. If you want, you can contact me on Discord (#Undefined#0260), because I may need some other effects too. But it's not required - just an idea. I would think you should do a separate pack, because it's more complex (you need a start position, target position) and you need to "generate a path" between both points. 

Thank you for your fast response!

(I had to create a new comment, because I can not replay... for what ever reason - Cloudflare seems to have issues currently.)

Hello. Do you have spare time to create "beams", too? :-D I'd buy it directly. (I already bought the other VFX assets/prefabs!)