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0blaster

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A member registered Sep 07, 2025 · View creator page →

Creator of

Recent community posts

I actually knew that bug existed but it was too intertwined into the mechanics and I was too deep in the actual game to fix it

I loved the bayonetta like comboing but I wished that there was a grade at the end of the level based on how well you did. I wish the e attack worked it would have evolved on the bayonetta like gameplay a lot

really confusing so im not gonna rate

A cool idea but super confusin

I love quake so I really wanted to be the best speedrunner so I was devastated when I realised how much I sucked at air strafing

Bro Heavy click is op and u dont even have to use light hit. The game is also kinda repetitive and easy. Love the walking animation of the enemies looks so goofy :)

I have no idea

I feel like those mechanics could be better explained in an instruction menu (Or in your case a mission briefing?) or the description

What do you do? I just flew around for a while and it didn't really feel like a game cuz there was no goal and no enemies. I loved everything else especially the art and the music

Really fun and I liked the spin of using cats but the levels were so difficult I had to little stutterstep

Thats a really cool way of making the combo work but wouldn't that system make it possible to do a combo reset (Kinda like a a sprint reset if you play Minecraft) by purposely missing so the prime number combo resets and they can alway get a piercing hit every 3 shots?

The box did take damage based on how fast it hit an object though something I wanted to add but didn't have enough time for was to add volume scaling for the sound effect based on how fast ur going

OHHHH I get it I was wondering why some attacks pierced right through enemies

Bro I was super confused on what was what and like the magnet didn't behave realistically and I found the rotation kinda useless

Maybe it's just that I suck at racing games but the fixed camera made me always miss my flamethrower and I think a movable camera would be nice in future. I also didn't get how to beat the game.

I was kinda confused on what to do and the controls were really unresponsive. Loved the music!

LOVED IT. My only critique is that the game got really difficult really fast. I loved the idea of making a bullethell roguelite

I'm unsure where momentum comes in and found the game a little boring after a while.

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I loved the game but I'm unsure where the momentum theme fits in and I wish there could be more micromanagement since the game was kinda boring when there wasn't an attack. I would love to see this turn into a big game. My favorite bit was the fact that ur not steering the ship but ur actually protecting it

Super hard but the idea was super original

I literally couldn't beat the seconds level

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Within a minute of playing the game I could just spam and beat but the idea was amazing and the VFX was really cool. In future make the axe and the enemy bounce less op and remove the roof it messed up a buncha runs. This is the link to my speedrun: https://drive.google.com/file/d/10hASH-S7JkR1UI7dbHFIMkZQmCQGP0LO/view?usp=shari...

It felt kinda like an extremely polished idle clicker game.

Absoulutely amazing but I can't see where momentum comes in

Momentum power didn't work for me either

A little confusing and I didn't really no why I kept randomly dying

Bro I really like the mechanics but the game is extremely hard and maybe thats because im not playing on computer

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I'll probably slow down the traffic and make gaps a little bigger if I get to it

The game is good but I feel like it could be more forgiving

Insanely difficult

Bro I did add u

Please help I accidently removed my submission but the time limit is over so I can't resubmit I messaged baken too please help

Idea was really cool and I liked the pool ball mechanics

The game got kinda easy after a while once you got used to jumping over blocks but I think the vision is good and can be built on

the mechanics are really hard to use so I couldn't really have fun and I think a thor like game would be more intuitive

amazing for a game made in 9 days even with the help of a team

too laggy to play

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Controls were kinda unintuitive. The difficulty curve was also insane

We solved it Ronit

We just had to not include the project files and only include the html/build files

im getting the same thing for godot but i know for a fact that the game is small because i made it for the godot wild jam 88 which is a 9 day game jam