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(2 edits)

I loved the game but I'm unsure where the momentum theme fits in and I wish there could be more micromanagement since the game was kinda boring when there wasn't an attack. I would love to see this turn into a big game. My favorite bit was the fact that ur not steering the ship but ur actually protecting it

Our incorporation of momentum was a little cryptic, I admit. The blue arrows on the ship overlay show you what speed you're going; more arrows = more speed. If you take damage, you loose speed and it takes a while to gain back. So, the momentum idea was that keeping enemies and icebergs at bay meant reaching the end faster.