I loved the game but I'm unsure where the momentum theme fits in and I wish there could be more micromanagement since the game was kinda boring when there wasn't an attack. I would love to see this turn into a big game. My favorite bit was the fact that ur not steering the ship but ur actually protecting it
Viewing post in Arctic Onslaught jam comments
Our incorporation of momentum was a little cryptic, I admit. The blue arrows on the ship overlay show you what speed you're going; more arrows = more speed. If you take damage, you loose speed and it takes a while to gain back. So, the momentum idea was that keeping enemies and icebergs at bay meant reaching the end faster.