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(1 edit) (+1)

I saw another one-pager and wanted to say: "...but this is a MEGA rpg jam! Stick to the programme!"

Then I read it.

I see from your project page that you're not happy with it, but I really think you should be! This game has clearly resonated with at least three  (four counting your project page!) and I don't think that should be taken lightly.

Veering away from the inevitable discussion about life in post-industrial cities, the focus on negative attributes was inspired. Are you on the OSR discord? I remember a discussion about this a month or two ago.

Also, hit points-> wounds -> frailty is a really neat and logical mechanic. I like stat damage, so I'm biased.

Great work. Be proud. Stand up tall!

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Again, thank you. I am on the OSR discord but under a different name. I don't remember a discussion about negative attributes, so it probably wasn't me. I didn't do any preplanning or brainstorming for this jam, I just found out what the theme was and started writing.

I am pleased about all the comments I've received, a lot more than my other game. I will be keeping the game up with a couple of updates and a few less typos.