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Quietude

12
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65
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2
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A member registered Jul 13, 2019 · View creator page →

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I'll see what I can do.

Yeah, submit it.

Thanks, that means a lot and thank you for the follow. I'll try to get the next 6 careers up soon.

Glad you got some enjoyment out of it! It's true, it can be a challenge to play but I think that was my intention at the time of writing. You definitely need the right group, I have run the game solo so I know it works at an individual level - things didn't end well for my character. 

I'm pleased. I was hoping to make the top 10 and I did (just!). I'll be working with the feedback I received during the jam and updating my game as soon as I am able. Well done to everyone who participated, I hope we've all learnt from the experience and improved as designers. 

Thank you for the feedback, I really do appreciate it. You are right about the resolution mechanic, it does need some tidying - 'strange little world' - I like it. 

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I saw what you did. Thank you for sharing my game, it's so nice of you, it's an honour. I was wondering why my analytics had shot up. 

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Again, thank you. I am on the OSR discord but under a different name. I don't remember a discussion about negative attributes, so it probably wasn't me. I didn't do any preplanning or brainstorming for this jam, I just found out what the theme was and started writing.

I am pleased about all the comments I've received, a lot more than my other game. I will be keeping the game up with a couple of updates and a few less typos.

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Thank you, when I had uploaded I'd thought I'd written so bleakly it was incredulous, 'so bleak it's beautiful' that's something to think about. 

I absolutely agree with you on my choice of wording on the resolution mechanic. It's something I've been wanting to change, it can be tricky to interpret on the first read. I was trying to say something about people only being weak when their weaknesses succeed rather than their strength failing. I'm going to update that section when I am able. 

Thank you, I'm honoured.

Thank you for your comment. I mean it. 

I think how the game works and plays is probably a test of the players and the GM, it'll probably get their views on the world flowing at least. Now I've had some time to think about it, the game is very much an anti-rpg - there's nothing to do and if you try something you'll be drone-striked (what was I thinking?)

I do want to thank you again for saying it's not ineffectual, I'm just comparing it to my previous game for the *DREAM gamejam. That one makes a statement and makes it in a much more nuanced way. 

Oh, and I see both our games started life as an Into the Odd hack. Very cool.