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I changed the main character, now he is a dog/cat thing.
The game is leaning towards being a spelunky-like .
Mountain View

i'm still trying to figure out the actual gameplay, but adding more mechanics can't hurt he he.
Some things i'm looking into for the design (ideas i got from some people in my local gamedev meetup group),
1. have some sort of spawnable object always avaliable to grab and throw
2. puzzles that include grabbing something and placing it somewhere to open a thing.