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I get lots of errors on Ubuntu 19.04, and then a segfault if I press a hexagon

OpenGL ES 3.0 Renderer: AMD RAVEN (DRM 3.27.0, 5.0.0-29-generic, LLVM 8.0.0)
ERROR: load_source_code: Condition ' err ' is true. returned: err
   At: modules/gdscript/gdscript.cpp:813.
ERROR: load: Condition ' err != OK ' is true. returned: RES()
   At: modules/gdscript/gdscript.cpp:2172.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
ERROR: start: Condition ' res.is_null() ' is true. Continuing..:
   At: main/main.cpp:1549.
parsing json
0
{hex_rows:[[x, n, n, x], [o, n, o, n], [n, o, o, n]]}
row 0
cell 0
ERROR: get_node: Condition ' !node ' is true. returned: __null
   At: scene/main/node.cpp:1382.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
0, cell_count [Node2D:1107]
cell 1
cell 2
cell 3
ERROR: get_node: Condition ' !node ' is true. returned: __null
   At: scene/main/node.cpp:1382.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
0, cell_count [Node2D:1111]
row 1
cell 0
ERROR: get_node: Condition ' !node ' is true. returned: __null
   At: scene/main/node.cpp:1382.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
1, cell_count [Node2D:1115]
cell 1
cell 2
ERROR: get_node: Condition ' !node ' is true. returned: __null
   At: scene/main/node.cpp:1382.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
1, cell_count [Node2D:1119]
cell 3
row 2
cell 0
cell 1
ERROR: get_node: Condition ' !node ' is true. returned: __null
   At: scene/main/node.cpp:1382.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
2, cell_count [Node2D:1123]
cell 2
ERROR: get_node: Condition ' !node ' is true. returned: __null
   At: scene/main/node.cpp:1382.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
ERROR: _load: Method/Function Failed, returning: RES()
   At: core/io/resource_loader.cpp:285.
2, cell_count [Node2D:1127]
cell 3
[[[Node2D:1107], Null, Null, [Node2D:1111]], [[Node2D:1115], Null, [Node2D:1119], Null], [Null, [Node2D:1123], [Node2D:1127], Null]]
[[Node2D:1107], Null, Null, [Node2D:1111]] [Node2D:1107] hex is x
False
[[Node2D:1107], Null, Null, [Node2D:1111]] [Node2D:1111] hex is x
False
[Node2D:1119] hex color: Null
Segmentation fault (core dumped)

Thanks for the error report! I will look into it when I can. I am working on a Windows 10 machine, so I wasn't able to test Linux. I am not sure why it would be different in this context though.