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Some real quality placed into this. I like how this game felt more like a puzzle game with the bomb placements and would like to see more that. Also, the dive feature was a neat idea with how you were to avoid specific attacks.

One thing that seemed odd though was having to use my mouse to hover over upgrades when I could just use my keys to select between them.

(⊙o⊙)I don't know why it never occurred to me that I should have key presses as an option for selecting upgrades when I made an alternate mouse-free control scheme for combat. I feel silly now. Also, thanks for your compliments!