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(+1)

Played it yesterday for a couple hours while blasting Fallout OSTs (which I think improves the experience considerably). I had the weirdest streak of luck where I rolled the "lakes and rivers" encounter three times in a row and my map looked like a fucking swamp, which made it all the more endearing to me. It honestly felt like when you boot up Fallout 4 and mindlessly go around blasting in the best possible way.

  • In Character Creation > Starting Equipment, Big Iron says it deals 1 DMG. But in the Weapon shop, the same weapon deals 2.
  • In Companions, it says to roll 1d6 and "find the result in the companion table". I don't see this table anywhere, only the "Creating a Companion" rules.
  • Maybe it's just my luck, but I didn't get to see any trinkets, and I got to over 160XP :( There could be a trait where you can forgo 1-2 encounter rewards in exchange for an increased chance of finding them.
  • Faction rewards require entirely too much fame/infamy for my tastes, though to be fair, I got the bad luck of all my combats being raiders except two, so maybe it's easier if you get better rolls in combat encounters.

All in all, it was a good couple hours of fun, and it seems like an easy system to expand upon with more combat variability, new encounters, etc.

(+1)

Thank you for the feedback! I'm glad to hear you had a great time with this rough game. A lot of what you mentioned is actively being fixed or completely re-written for Courier 2nd edition (Courier Repacked)!

Trinkets were very rare and required a lot of luck to get one. I like the idea of exchanging rewards for others. Good stuff!

The factions are super rough in this version. The amount of bookkeeping is very high and the rolls needed to get reputation gains is a bit much. I'm happy to say all of that is going to be fixed in the new versions.

I'm offering a 50% off for all owners of this version once the 2nd edition is released, so keep an eye out for that in the coming months.