I have been meaning to upload a few preview images for people to see what's inside. Give me a day to get that done! The game is designed to encourage multiple playthroughs with character customization and legacy rules that are easy to expand on.
Thank you for reaching out. If you want to grab a community copy (free) as well there will be a few going up today!
Recent community posts
Thank you for the feedback! I agree with increasing the pace when picking up more pizza and that was something I wish I could have added quickly. There was also originally dozens of ghosts spawns every few seconds but without time for proper optimization for web I was getting very low frame-rate.
Thank you for the review and feedback! The issues you mentioned are on my list to be checked again and will be fixed in the next digital version release if they haven't already been found (I had an editor look it over). I do have an issue with run-on sentences and repetition in my writing and appreciate you catching it and listing the issues.
A fun prototype that would be great to see fleshed out and with some sounds and effects. The camera transition is a bit weird and I had thought that the first bullet was gone forever when I missed and it flew off screen.
Interesting idea that I enjoy playing. Didn't know I could throw the wrench however until accidentally clicking on the character. Seems to be a bug where you hit the teapot and it's stunned but if you touch it still you lose.
A hint system would have worked out great for it. If i do an update after the jam to fix some issue it will also add a radar to the bottom as a sort of fish finder that beeps the closer you get and gives a general direction.
Thank you for checking it out!
Appreciate the feedback. The boat is controlled with forces so turning needs some forward or backward movement going for it to be smoother or even possible at all. Unity's rigidbodies can be hard to work with to get it feeling smooth but it was fun to work with again.
Thanks for the feedback! By the time I got the shaders for the water done I was hurrying to get my 3D assets, sounds and level design done. Ultimately it was going to have the player sitting and waiting for a procedural amount of time to get the fish but that was scrapped for a hide-and-seek sort of mechanic.