You're welcome!
Re-rolling for 1 Stamina is done each time you do an Explore action. A very powerful tool!
Sleepy Sasquatch Games
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Glad to hear you enjoyed it!
I have a 90% finished adventure called Wanderer - The Dream of Fear that I was planning on launching later this year when I get some more time. In it players explore an ancient pyramid that was once home to an Elven King. It is full of Shadow beings and ancient evils a la Tolkien's nameless things and some new mechanics. New characters, new weapons and armour, new places to explore.
The Under Realm sound cools and would work greatly by leaning into a Moria-style adventure. I'll put it on my to-do list!
Thanks,
- Cody
Zones is CC-BY-SA 4.0, same as Cairn. I will update the license info to reflect this.
Thank you for the feedback.
Questions for page 16 - You are correct. The old version of the system was roll die and use the result for the coins gained. This slipped through my editing!
No table as of this time for treasure. You can make up your own or just record it as the value. In the next version there will be tables for generating unique treasure names.
Thank you for sharing! Not tacky at all, I love to share people's experiences with my games. I'll be sure to watch the whole thing soon.
The combat is designed to be easy and quick. I will take into consideration the Hard Mode option as other feedback has indicated the same. I've had a few Delves where I was completely stomped by the game and thought it too hard but having the options for players is always good!
Building on the custom character system you mentioned, I have a rough outline of how it works done and will be testing it for a bit before updating the game with the rules. It is pretty straightforward and I hope people can make some broken characters with it, or even just challenge runs. It also opens the door for custom character creation for community content, which is something on my to-do list for Troves.
Thank you for the feedback! I see there is no 14 on the Challenge of Crump delve either, so I must have deleted the row a while back.
I will take the character builder idea into consideration. Perhaps including an option for players to pick from any of the backgrounds for an "advanced start" would be possible. I'm not worried about the balance of characters as Troves is more about having fun and doing cool things.
I am happy to hear that you had fun and if you want to share the link to the stream please do! I will promote it on my socials as well.
Glad to hear it! Please let me know how it goes and be sure to check out the other free Delve: The Challenge of Crump
Thanks for confirming. I'll keep an eye out in case you do a print run and sale in the future as I would like to support your work over just paying the printing company for theirs.
Against the Wind is such a treat to play and honestly just read through from a world building and art admiration perspective. You have created something truly amazing with this and I wish you all the best into the future.
Cards go as Exploration - Discovery - Combat.
Exploration gives you the 5x5 map (Locations on page 11+).
Discovery gives you the obstacles, modifications, etc. (pages 18-19)
Combat SHOULD gives you the enemies encountered that are found on pages 16-17. I see now that things are messed up there.
I'll post an update today to fix this. Thank you for letting me know.