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Sleepy Sasquatch Games

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A member registered Dec 14, 2015 · View creator page →

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I use this template as the starting point for all of my publications. Thank you!

I appreciate you taking a look at it and giving me the feedback. The game was very simple by design as it was more of a journalism exercise than combat simulator and I'm stoked to hear you have some crunchy combat to slot in to suit your needs!

GLIDE is 80 pages of thematic tables, images, and rules.

Thank you for sharing! Not tacky at all, I love to share people's experiences with my games. I'll be sure to watch the whole thing soon.

The combat is designed to be easy and quick. I will take into consideration the Hard Mode option as other feedback has indicated the same. I've had a few Delves where I was completely stomped by the game and thought it too hard but having the options for players is always good!

Building on the custom character system you mentioned, I have a rough outline of how it works done and will be testing it for a bit before updating the game with the rules. It is pretty straightforward and I hope people can make some broken characters with it, or even just challenge runs. It also opens the door for custom character creation for community content, which is something on my to-do list for Troves.

Thank you for the feedback! I see there is no 14 on the Challenge of Crump delve either, so I must have deleted the row a while back.

I will take the character builder idea into consideration. Perhaps including an option for players to pick from any of the backgrounds for an "advanced start" would be possible. I'm not worried about the balance of characters as Troves is more about having fun and doing cool things.

I am happy to hear that you had fun and if you want to share the link to the stream please do! I will promote it on my socials as well.

Yep! The setup can be found on page 14 at the bottom. 

" COURIER SAFEHOUSE

When starting the game, each player chooses any 1 cell as their initial location. Record a Courier Safehouse for that cell. This location has the same rules as a Safehouse and cannot be removed in any way from the game map."

Send me an email if you have any other questions and I'll get back to you as soon as I can.

Glad to hear it! Please let me know how it goes and be sure to check out the other free Delve: The Challenge of Crump

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1.2 was correcting a few visual artifacts that showed up on export and grammatical issues.

You got it right, at the end of the Delve.

I see on my end that there is an artefact clipping the text on that page. Sorry about that.

Excited to see the result. You can grab the new bundle which includes some more information added to the document that should make things easier to create and also help scale the experience in a fun way.

Absolutely. I will update the Delve Template files with some more information sometime today.

Thank you for the kind words! It's always exciting to hear the enjoyment had by players and I'm happy that the new layout is making things even more thematic and engrossing for you.

Hey Snorklebob,

It is the old version right now. I'm updating the print layouts for a few of my games and will be ordering all the proofs together. I'll post an update here when the new print-on-demand version is made available, likely near the end of April 2024.

That would be awesome and highly appreciated. Send me an email (cody @ sleepysasquatchgames . ca) and I'll get you a link for download!

Thanks for confirming. I'll keep an eye out in case you do a print run and sale in the future as I would like to support your work over just paying the printing company for theirs.

Against the Wind is such a treat to play and honestly just read through from a world building and art admiration perspective. You have created something truly amazing with this and I wish you all the best into the future.

Hey Cezar,

The POD links are showing up as $35+ Canadian for me. Is Lulu printing actually that much (if so, wow) or are the links not adding the proper discount?

Thanks in advance!

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Sure thing! I'll do my best to get something uploaded today.

*Edit - Uploaded for you now. I removed the black backgrounds throughout and the top borders. All art is still included. If there are any issues, please let me know.

You're welcome!

Cards go as Exploration - Discovery - Combat.
Exploration gives you the 5x5 map (Locations on page 11+).
Discovery gives you the obstacles, modifications, etc. (pages 18-19)
Combat SHOULD gives you the enemies encountered that are found on pages 16-17. I see now that things are messed up there.

I'll post an update today to fix this. Thank you for letting me know.

I will be submitting the PDF update on DTRPG this week and submitting the print copy for a proof. Printing takes upwards of 3 weeks right now, so expect more news in April.

Thanks for letting me know. The picture was a few pixels too far and didn't morph the text as intended. Should be no issue reading it as is.

The errata and FAQ document is integrated.

Enjoy! Thanks for the support.

Thank you! I have 50 copies in print right now that are going with me to Breakout Con in Toronto. The next print run will be based on pre-orderss available through itch.io. I'll post pictures of what the book will look like once I have them on-hand.

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You are right and the table font type will be changed back to match the body text of the document. I appreciate the feedback and will upload a new copy within the *next day.

Thanks!

*The updated version is now available.

I am slowly phasing out community copies as it does not fit my games model at this time.

I do owe the community some for the sales this year. The copies will be added now!

I will be providing a discount code for everyone who owns a copy of Courier via itch but not for the Kickstarter campaign. Itch io owners can expect a good discount closer to the release date of August 2024.

(1 edit)

Thanks Melv! Some of the changes were spurred from your video review.

Great question. To gain Fame from the Glider upgrades you will need to reach the 3rd level of a core upgrade, doesn't matter how you earned said upgrade. Hope that helps!

Uploading now for you. My layout document was corrupted and wasn't allowing me to export as pages. All good!

Glad to hear your experience with the game wasn't a bust! I find myself always starting the same way with solo-journal games; unsure of what my character is doing. There are a lot of other journal games on itch that I'm sure you will enjoy, many much better written than Wandering Dreams!

All the best in your future writing endeavours.

Hey Ed,


If you are still interested in this project give me a shout via email. You can find my contact info here: sleepysasquatchgames.ca


Thanks!

Hi Ryan,

I'm happy to hear that you are enjoying Courier.

Great question. This is an incorrect rule and should be the following:
Friendship Band - +1 Fame or Infamy when Fame or Infamy is gained for your current companion's Faction.

Influence was a system I had planned where you could increase the bond between you and your companions. This would open new perks and abilities to choose from but was changed at the last minute to just be XP gains that coordinate with the player character's XP gains.

Thanks for creating this! I had a great time reading through and trying a few deliveries. 

MIRU II is an amazing micro-game that provides a challenging sequence of in-game days for the player to overcome. Players will need to balance their decisions to make it to the end, which is highly rewarding and begs for additional plays. The emergent gameplay from your own procedural adventure is exciting and unique each time.

The design is slick, modern, and very intuitive for players. HINOKODO knows their stuff when it comes to layout and user experience. The rules are laid out in a simple to understand way, with guides for everything you will encounter. No matter the player's experience with games, they will easily jump into MIRU II.

5/5 for $5.00. This excellent solo hexcrawl is not to be missed.

Good catch! I'll update that ASAP. Affinity was having a few issues with my GLIDE template and looks like my recent export was funky.

One day! My pile of games to play is a never ending beast as well.

You got it! Enjoy.

Hi JayeBlue,


The intention was to offer a very small chance of something special for the player when the Wild card face was drawn.

Guild ranks start at 1 and increase as you complete quests. For each completed quest in the chain of available quests for a Guild, you gain 1 rank. You will always start at rank 1 for a Guild.

A single quest can be taken at any time when in a Settlement. Taking a quest has no cost associated with it and is a free action. Choose a Guild and take the quest starting at your Guild Rank for the Guild providing the quest.