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First of all, thank you guys kindly for sending me this to begin with. It's always wildly appreciated. Sorry it took me a little while.

I shoulds say, I have generally had a problem lately with games appearing darker as I play them than they do after recording for some bizarre reason I cannot pinpoint, so I apologize in advance for times where I complain the game is "too dark". THat is not the case.

So, "Unaware", essentially a sort of Escape Room puzzle solving horror game, at least from this demo, is actually pretty interesting. I like the setting of the mansion, and that you have to do such mundane things as get dressed and eat to regain your strength before you can actually go outside. It's a quick way to learn about the inventory, too. And the puzzles themselves are fairly nice and straightforward, with understandable solutions and the necessary hints abound... that is, if you can find the hints and the game decides that your solution is valid. You will plainly see several times that I input the valid combination to the clock puzzle without getting any reaction, leading me to think I misinterpreted the clue until it randomly decided to work... as well as the chess game which had several bugs, including giving me a "You can solve this now" message when I only had two pieces, and being entirely too finicky with the placement of the pieces. Again, you can plainly see me end up winning by wiggling a pawn around until it decides it's precise enough. And finally, for the shapes puzzle... I ended up bruteforcing it, because I frankly have absolutely no idea where on Earth that clue was  - or how I unlcoked the bookcase leading up there given I couldn't get the book placement to work the way I thought it would.


With all that said, I do like the puzzles in and of themselves, and what few scares that appear are quite effective - there just aren't quite enough of them. I am not asking for a jumpscare every room (heavens no), but walking around a house where "scares" amount to two scripted events and the occasional evil noise that comes from seemingly nowhere gets stale after a little while. Although I do appreciate that you aren't trying to solve puzzles while a monster is chasing you or anything of the sort. After a while, you just kind of end up walking around a house more than being trapped in a spooky place.


But all the same - atmosphere is thick, and you definitely do get curious as to where the heck things are going. With some fixes to make puzzles more responsive, some clue locations a bit more intuitive, an extra scare here and there (and a bit of correction on the english text), this could go some pretty cool places. I see an update or two has been uploaded since I played, so who knows, you might have already fixed some of these.


 Despite some frustration with puzzles that wouldn't register as solved - I had fun! Keep it up!

Thank you for playing, your video and your feedback. 

Good job on completing the game.

I have mailed you my answers!