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Thank you, I can't believe my work inspired someone to create! Using three chained colors was very useful but also added extra work to manage all sprites.

Also, I just played Vermilion Fall and I loved It. You composed your own great music, your dialogs were so much better than mine and I was amazed by the genius idea with partially visible corridors/labyrinth. Respect for the use of colors and the story. :)


Thank you, that really means a lot coming from someone who made something that inspired me so much.

I was honestly very nervous about that labyrinth. I was scared people would find it annoying to muddle through but I felt like it was important thematically for that section of the game.

I'm really glad you liked it, that makes me feel less unsure about the decision to include it.

Also I think you're writing in this game is a perfect fit for the the overall tone. One of the things I like most about this game is how well the visuals, the sound, the story, and the mechanics fit together.

The labirynth is a brilliant use of limited tools that are available in a Bitsy engine.

Now I want to make a new Bitsy game, I have some ideas noted since forever. :)