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W.G.

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A member registered Sep 24, 2019 · View creator page →

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The pixel art in this game is really amazing, especially in the final room.

This was my first attempt at horror so I'm very glad you found it effective, thank you for playing.

This game is fantastic, and it's given me some ideas for a future project that I'm really excited about.

I'm looking forward to playing the rest of your games.

This was very cute, I liked it a lot.

Thank you for playing.

Atmosphere is what I'm trying for more than anything so I'm really glad you enjoyed it.

I actually did enjoy my visit, I've always enjoyed mazes, but my favorite part was definitely the introduction.

That's a really novel idea to create perspective like that using multiple rooms.

It took me a second to figure out what was happening, but I was blown away once I did.

I never would have thought to do something like this with Bitsy. It's a really cool idea.

There is so much I really liked about this but I'm scared to go into any detail because I don't want to spoil anything for people who haven't played it yet.

This is awesome though it really is, especially the ending.

Oh man, this is heavy.

I like the writing a lot.

The music is a perfect fit, and I really like the way the architecture is handled. It looks great.

I liked the writing and the whole tone of this game a lot. I can't think of many games that made me uncomfortable like this.

The caustic cycling colors and everything being at an awkward angle and stretching out to infinity at the edges really made this feel gross to play in a way that felt perfect.

This game is definitely one of the most atmospheric Bitsy games I've played.

The lighting effects especially really blew me away the first time I played it. They really show what you can achieve using Bitsy with some patience.

I really enjoy the eerie tone of this game and the music and the art fit it perfectly.

I like the tone of this a lot, and that last room looks great.

This was really sweet, I liked it a lot.

This was amazing, There were a few time where I just had to stop and admire the room I was in because they gave me such a strong impression of massive foreboding structures and landscapes.

The narrative on the other hand made me feel genuinely claustrophobic in parts.

I'm honestly floored by how powerful this is.

This was a lot of fun, it felt a lot like exploring a dungeon in Dragon Warrior 1.

I can't even guess how many rooms it took to get this effect but I'm really impressed at the amount of work that went into this.

Really cool and unique use of Bitsy.

Going around behind the island is a really neat idea.

I'm really enjoying these one room games, after my next bigger project I might try making one. These seem like they are fun to make.

Thank you, that really means a lot coming from someone who made something that inspired me so much.

I was honestly very nervous about that labyrinth. I was scared people would find it annoying to muddle through but I felt like it was important thematically for that section of the game.

I'm really glad you liked it, that makes me feel less unsure about the decision to include it.

Also I think you're writing in this game is a perfect fit for the the overall tone. One of the things I like most about this game is how well the visuals, the sound, the story, and the mechanics fit together.


All of these rooms, the last few especially are really striking.

Managing all the rooms and tiles in this game must have been a chore, if you don't mind me asking how much did you plan this out before you started putting it together?

This is a really beautiful game, I found the patterns in the architecture especially striking.

Also the way the flames are animated really stood out to me, as well as the flags in the final room. Taking the time to make so many different versions while keeping the movements similar enough that they all look like they're being acted on by the same winds was fantastic attention to detail.

The music is a great fit too. Tense, crushing stillness is the atmosphere I always imagine when I picture Carcosa and I think the music really captures that.


This game was a huge inspiration for me, one of my favorite bitsy games to this day.

I don't remember if I noticed it the first time I played but using the sprite color for highlights in the environment was a great idea.

I really liked how disorienting the later sections felt, it gave me a sense of navigating impossible space that I think really fit the themes of the game.

The silhouetted player sprite is a really cool idea, it looks great in the cave sections especially.

Also the way this escalated really fit the narrative, absolutely one of my favorite endings in a bitsy game.

I really liked that machine ambience you added to the music. It's a really clever way to add atmospheric sounds to a bitsy project and I feel like it fit the cozy, optimistic vibe perfectly.