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I definitely had great plans to make the haggling more clear. I was going to have the shapes respond to each card with a little quirky text box depending on if you won or lost. But alas, I spent way too long polishing the hand visuals on day 1 and paid the price hahaha!

As an aside, LOVED Godot once I got the hang of sending signals back and forth between scenes with instantiated children.

I definitely know what it’s like to spend way too much time polishing haha, it was worth it cause the card hand feels super smooth