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:)  -  Funny ceiling bonk on level 7, and the way it works reminds me of "Cause and Effect" level from Titanfall 2. Bravo!

:(  -  Interesting clipping dynamics, no auto-next-level and restart sends you straight to the 1st level.

I didn't catch that bug, nice spotting. I wanted everyone to pick and choose their levels. Sometimes worry you make it too hard and I wanted everyone to play 7 and 8.

It would actually be interesting if the main threat of the game was telefragging yourself into a wall, and yeah, levels 7 and 8 were awesome to play, so great job!