Here is the code if you can put an eye on it:
default nome_protagonista = "Andrew"
default nome_landlady = "landlady"
default nome_ruolo = "tenant"
define gui.dialogue_text_outlines = [ (1.5, "#000000a8", 0, 0) ]
define gui.name_text_outlines = [ (1.5, "#000000a8", 0, 0) ]
define p = DynamicCharacter('nome_protagonista', color="#3d3dca") # Blu per il protagonista
define l = DynamicCharacter('nome_landlady', color="#ff69b4") # Rosa per la landlady
define s = DynamicCharacter('nome_ruolo', color="#00ff3c")
define c = Character('Clarissa', color="#FFA500")
define m = Character('Margot', color="#fcfc00")
define j = Character('Jennifer', color="#17c2bc")
screen inserisci_nome_protagonista():
zorder 100
vbox:
align (0.5, 0.5)
text "Before starting this journey, what is your name?"
input default nome_protagonista value VariableInputValue("nome_protagonista") length 20
textbutton "Confirm" action Return()
screen inserisci_nome_landlady():
zorder 100
vbox:
align (0.5, 0.5)
text "Another important question, what is your landlady for you?"
input default nome_landlady value VariableInputValue("nome_landlady") length 20
textbutton "Confirm" action Return()
screen inserisci_nome_ruolo():
zorder 100
vbox:
align (0.5, 0.5)
text "And you for her?"
input default nome_ruolo value VariableInputValue("nome_ruolo") length 20
textbutton "Confirm" action Return()
screen check_age_screen():
zorder 100
vbox:
align (0.5, 0.5)
text "This game deals with themes not suitable for minors."
text "Have you reached the legal age in your country?"
textbutton "Yes" action Return()
textbutton "No" action Quit(confirm=False)
# Inizio della storia
label start:
call screen check_age_screen
call screen inserisci_nome_protagonista
call screen inserisci_nome_landlady
call screen inserisci_nome_ruolo
$ persistent.nome_protagonista = nome_protagonista
$ persistent.nome_landlady = nome_landlady
$ persistent.nome_ruolo = nome_ruolo