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BadMustard

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A member registered Dec 26, 2020 · View creator page →

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glad you like it!

it may be a few months before I start with book2 of this. to avoid burn out I also work on 2 other projects (one I can't talk about here or Patreon (subscribe star only)) but once I finish a new story on that one I'll be working on my remake of Zork I for at least a month then book2

you're gonna have to show me some code around the label and the replay_setup entry 

did you play through the scene the replay gallery unlock relies on you playing the label

here -->>  ", "Foxy roof scene."))  <<-- where you have Foxy roof scene. should be a label

it does NOT have to be a label that you jump to in the game it can sit there and just be used for the replay i.e.

label foxy_roof_replay_scene:   #** put this where you need it 

    menu:

        "Should I help Foxy out?"

        "Submit DNA evidence!":

            $ foxy_love += 1


and in the replay setup

Replay_items.append(ReplayItem("Rthumb1", "dna_yes", "foxy_roof_replay_scene."))

the replay gallery relies on the player having been to/played the label so we need a way to that label but make it "unplayable" but still accessible with a replay so i came up with this for you.

label start:

    if love > 7:

       call heart2heart

    return

label heart2heart:

    if not _in_replay:

        return

    else:

        show screen Replayexit

    e "all the good stuff here"

    $ renpy.end_replay()

    return

this lets you call the label multiple times, but still not do anything there, BUT it will unlock the scene for replay since it was (as far as renpy is concerned) 'seen' and it should play through fine during a replay 

this is untested code... let know if it works.

have you made any changes to both.rpy, replay.rpy, or replay_setup.rpy (all three of those files are needed for the replay screen to work)

792kb file size

¿Excellent!

who are you again? 😎🤣

I've been helping a friend use parts of your framework, but their recipes  consisted of multiples of one item, and I had to change the check_ingredients function to accommodate that, and I thought I would share here if anybody else needs that too

    def check_ingredients(craftitem):
        # Count how many of each ingredient is required
        from collections import Counter
        required = Counter(craftitem.cost)
        for item_id, needed in required.items():
            if inv.count(item_id) < needed:
                return False
        return True


you're welcome

good luck with your project

what the maze was that!

it's one of my favorites!

really?

that would be nice if they did!

incest is still against the TOS here. sadly

you're welcome

good luck with your project

remember there are two separate gallery layouts there A and B (make sure you edit the correct one you are using)

when you define an image for the gallery 

image img3 = ("images/gallery/gallery3.jpg")

you must show img3 not gallery3 before it is it unlocked in the galler, you can:

show img3
or
scene img3 

the background for those buttons are in the code for the button

    if gallery_page > 0:
        textbutton "{color=#000}Previous{/color}":
            action SetVariable("gallery_page", gallery_page - 1)
            xalign 0.3
            yalign 0.98
            background "#fff8"  #<<--- it is what it is 

fff is white but with an 8 in the alpha channel make it semi-transparent (looks light grey)

if you're just using the gallery then you only need 3 files gallery_setup.rpy, gallery.rpy and both.rpy they are all in the scripts folder

and it should be "gallery_B" upper case letter -> B 

you're welcome

good luck with your project

you are correct I did.

it has been fixed!

I am far from all knowing and my power of smiting is limited to bugs in code (stupid superpowers)

Mac users are a special breed, gotta make sure they get on the short bus and take good care of them because Apple is already planning to make their computers obsolete (JK)

the Easy Ren'Py Image and Replay Gallery now has a zip file as well.

rarlab does offer a macOS version (x64 and Arm) of their software (but you have to do it all in the terminal)   https://www.rarlab.com/download.htm

I used The Unarchiver on my Mac before converting it to a linux box https://theunarchiver.com/

.zip file uploaded! it was made with the rar program. please let me know if there are any problems.

I use the google drive app it's never failed me... yet..

in the next few days!!

wait a few weeks for the next release, this update will break old saves 

I had a good laugh at the dragon master smacking the Drago New around

you're welcome

good luck with your project

no there is no way to track read or unread messages, but you should be able to set something up for it 

just trying to help the community

can you show the code for the transform and how you used it in your code please

No it is written in a way that it must be closed before the main script continues

sorry

 

you're welcome

good luck with your project

(1 edit)

I didn't make that it's built into renpy they are tooltips

https://www.renpy.org/doc/html/screen_actions.html#tooltips

you would need to hover on something that has a hovered attribute

https://www.renpy.org/doc/html/screens.html#screen-property-hovered_alt

Cool. Thanks!

add these somewhere to make it work correctly with the newer versions of Ren'Py


define gui.dialogue_xpos = 220

define gui.dialogue_ypos = 75


it might screw up other things, but it will fix the input

x¿

sadly yes, I've been watching it since it started 

you're welcome

good luck with your project

strange. I started a new game and played through all the wedding with no problems

i would suggest starting a new game and try another play through, and save the game before the weddings and if you have a problem again send me the save game so I can take a look at it.