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BadMustard

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A member registered Dec 26, 2020 · View creator page →

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I had a good laugh at the dragon master smacking the Drago New around

you're welcome

good luck with your project

no there is no way to track read or unread messages, but you should be able to set something up for it 

just trying to help the community

can you show the code for the transform and how you used it in your code please

No it is written in a way that it must be closed before the main script continues

sorry

 

you're welcome

good luck with your project

(1 edit)

I didn't make that it's built into renpy they are tooltips

https://www.renpy.org/doc/html/screen_actions.html#tooltips

you would need to hover on something that has a hovered attribute

https://www.renpy.org/doc/html/screens.html#screen-property-hovered_alt

Cool. Thanks!

add these somewhere to make it work correctly with the newer versions of Ren'Py


define gui.dialogue_xpos = 220

define gui.dialogue_ypos = 75


it might screw up other things, but it will fix the input

x¿

sadly yes, I've been watching it since it started 

you're welcome

good luck with your project

strange. I started a new game and played through all the wedding with no problems

i would suggest starting a new game and try another play through, and save the game before the weddings and if you have a problem again send me the save game so I can take a look at it.

you're welcome

good luck with your project

and Thank You!!

a delete icon and code is included in the package, this does not interfere with the default delete key functionality as long as the original code for it is left in place

yes

it maybe a few months before I get back to this, but I will be posting about it.

when I post for Patreon, I used Google Drive

is there a problem with downloading on itch?

to do what?

you do not want to launch a replay from inside the game, it can mess things up in the game 

👍🏻

I was switching between the two to avoid burning out on one of them, and I have another lined up to start after I have finished this chapter of Almost Dead.

you're welcome
good luck with your project

I hope you're using the latest version

grab this rar file  scripts.rar  and use the contents CAREFUL when copying the gallery_setup.rpy so you don't lose what you have already setup 

the alternate thumbnail must be the same size as the other gallery items 

(1 edit)

the error you are getting is because you don't have a character defined for bm 

  •     show image1 with in_eye  <--- do you have an image1 somewhere?
  •     bm "eye.png  " <--- remove this / change it to a pause
  •     hide image1 with out_eye
  •     bm "eye.png  " <--- remove this

define in_eye = ImageDissolve("dissolvers/eye.png", 6.0) <--- you need the file eye.png it's in the dissolvers folder of what you downloaded

if you put it in another folder, be sure to update that in both defines 

thanks they are all about the same length (with some exceptions) but might seen shorter if you don't have all the girls or when I have to do alternate scene for people who don't have all the girls

you're welcome
good luck with your project

since you are trying to unlock the image you created 

image img1 = ("images/brbg_busy.png") #created a new image here

you need to show that image so 

 if not renpy.seen_image("img01"):
     show img01
     hide img01
     $ renpy.notify("New gallery image unlocked")

you can eve use it in the script as the image to unlock it as well i.e.

 if not renpy.seen_image("img01"):
     $ renpy.notify("New gallery image unlocked")
scene img01 with dissolve:
    zoom 0.5

use it, abuse it, confuse it, don't claim it as your own, add me in your credits if you want, same licensing as Ren'Py

no the only way to update the messages is to close the message screen and re-open it

thank you.

there is a lot you would have to change to shift everything over.

have you seen my other phone...

https://badmustard.itch.io/advanced-renpy-phone-project-2

it lives on the right side of the screen!!

No just taking a long break before I get back into it

since I just completed the other vn I will be starting back on the one next month

you're welcome
good luck with your project

(1 edit)

I'm going to assume you're using the latest version (v3) because... Upgrade!!

the locked image is defined in the both.rpy file line 49 you will need to create another defined image

i.e.  image locked_replay = "images/locked2.jpg"     # it needs to be the same size as the other locked image or problems!!!!

then in the replay_setup.rpy file line 12

        def __init__(self, thumbs, replay, name, locked="locked"): 

    change

        def __init__(self, thumbs, replay, name, locked="locked_replay"):


to display the replay information in both replay galleries (A and B) edit the replay.rpy file and independent of which gallery you are using search the screen (both A and B) for   #grid for info   and edit the gallery you are using 

below that you will see this

        for i in range(start, end + 1):

            if renpy.seen_label(Replay_items[i].replay):

                hbox:

                    style_prefix "name"

                    spacing maxthumbx - 20

                    text Replay_items[i].name

                    xysize(sx, sy)

            else:

                null

change it to look like this there are minor differences between gallery A and B. these were taken from A.  

don't change the code in the hbox block just add the comments and shift everything in the hbox to the left as shown


that should take care of it

the code is very simple take a look at it and modify it as required

I found a bug of sorts I did a  jump how_to_use_color_picker just to test, and I was just enjoying the colors without making any changes to them when I encountered this error after the screen for selecting two colors

I did find that if I made a change to only the second color, everything worked like the other two screens.

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/scripts/color_picker_examples.rpy", line 251, in script

    $ chosen_color2 = picker2.get_color(1).hexcode

  File "game/scripts/color_picker_examples.rpy", line 251, in <module>

    $ chosen_color2 = picker2.get_color(1).hexcode

AttributeError: 'str' object has no attribute 'hexcode'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/scripts/color_picker_examples.rpy", line 251, in script

    $ chosen_color2 = picker2.get_color(1).hexcode

  File "E:\renpy-8.0.0-sdk\renpy\ast.py", line 1138, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "E:\renpy-8.0.0-sdk\renpy\python.py", line 1122, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/scripts/color_picker_examples.rpy", line 251, in <module>

    $ chosen_color2 = picker2.get_color(1).hexcode

AttributeError: 'str' object has no attribute 'hexcode'

Windows-10-10.0.19045 AMD64

Ren'Py 8.1.1.23060707

For testing 4 1.0

Tue Feb 25 21:30:30 2025

```

you're welcome
good luck with your project