just so you know if you sell your VN on steam you will have to sell it here on itch (Steam doesn't like competition)
BadMustard
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you could set up an if statement to check the variable gallery_page and display text base off of that, or if each page is for a specific chapter i.e. page 1 is chapter 1, page 2 is chapter 2; then
$ chap = gallery_page + 1
label "Chapter [chap]"
keep in mind gallery_page is 0 through (however many pages you have) and you must have 6 images only for the chapter .
take a look at this modified gallery.rpy file.
https://drive.google.com/file/d/16N1JB6ZAuR5J_HJ6h3Ciahr51tk7eWuG/view?usp=shari...
in testing I reduced the size of the gallery thumbnails to 288x162 and put a frame around the thumbnails and buttons to shrink it
I tested with a 1280x720 gui so you may have to adjust the size of the grid and the thumbnails / lock image to find a good fit for your gui size
yes it can quite easily. grab this copy of the gallery_setup.rpy and use it
https://drive.google.com/file/d/16xcCir-QJYiJ8L99DSYtJxIspA0e1-M7/view?usp=shari...
if you have already edited your gallery_setup.rpy be sure to copy over the changes you have made to this one before overwriting yours.
I chose a separate folder for the individual lock images, but you can combine them with the thumbnails (or anywhere really) just be sure to point to them correctly in the gallery_setup.rpy file
https://hdri-haven.com/hdri/cobblestone-square-at-night
https://www.poliigon.com/hdr/city-condo-courtyard-night-outdoor-sky-hdri/4134
https://www.poliigon.com/hdr/clear-night-alanya-highway-outdoor-sky-hdri/3549
https://www.poliigon.com/hdr/clear-night-alanya-residential-outdoor-sky-hdri/355...
https://www.poliigon.com/hdr/clear-night-alanya-sidewalk-outdoor-sky-hdri/3555
https://www.poliigon.com/hdr/clear-night-city-parking-lot-outdoor-sky-hdri/3581
do you have discord or use reddit?
contact me on my discord
https://discord.gg/UE9aPVrdNy
or at the renpy reddit
I'm going to assume this code is in your script for entering the character's name during the game...
first try it like this
$ mcname = renpy.input("What is your name?", default="Daniel").strip() or "Daniel"
$ persistent.name = mcname
then in your code at the labels for the replay do this
label replayLabelHowOriginal:
if _in_replay:
show screen Replayexit #the optional exit provided with the gallery
$ mcname = persistent.name #see what I did there...
that should fix your problem
yes there is, edit the gallery.rpy file
in it there are two --> grid maxnumx maxnumy: <-- the first is for the images, the second is for the text adjust the --> yalign 0.1 <-- (IN THE SECOND one only) to a larger number to move it down 0.5 will be in the middle of the image and 1.0 would be the bottom
I don't have anything set in place to do, but you can do it manually like this
$ girl1_message.pop(0) # that would remove the first message in the list for girl1
if you do, keep in mind that since you removed the first message number (0) zero, now message (1) one is the new message (0) zero
it shifts everything below it to fill in the empty space and it can NOT be reversed or put back (the message is burned forever (unless you restart the game)), good way to gaslight your character i guess