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Thanks, cptspace! Interestingly, the critters use the exact same movement script as the player. The only difference is that an AI script is pushing the buttons for the animals. Right now they're just mashing, but in a future update they will observe their environment and make intelligent decisions.

I only had time for one linear level during the Jam, but I have bigger plans for the future. I'm planning on having one massive open map, but I think it's a good idea to treat each section as its own level with a unique central challenge and clear goal. Keeping an open world will allow the game to include going through the same section multiple times, but with different movement mechanics that create different challenges and open new pathways.