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Isaac Games

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A member registered Aug 04, 2019 · View creator page →

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Thank you, glad you enjoyed!

You're right, the difficulty is way higher than I intended. If you want a hint, that area is designed like a ladder with altenating rungs in alternating worlds, you just gotta go back and forth to look for them ;)

Uh oh, what happened right before it went black? That might give me some context to try to replicate and patch it

Hmm, i'll look into that screen size issue; it's a little small for me too but I'm not sure how to change it. I don't think itchio has an option to scale a game, so I will probably have to somehow change the .html that I upload... Glad you had fun tho, and thanks for playing!

That's really great feedback, thank you! Glad you had fun and thanks for playing :)

Hey that's a great idea! Instead of being collectables you can lose, if they were checkpoints instead it would be way less frustrating. Glad you enjoyed the movement and everything. You're right, it definitely needs background music. Thanks for playing!

What a cute game, I love it!! The characters are adorable and the pixel art is lovely, especially the animation of the main character. My only complaint is that the timer for blackening the screen is so tight! In the later levels I spend most of the time not being able to even see the player character. Also the timer seems to not reset between deaths or runs, so if you die too many times the screen stays completely black and you have to reload the page. Other than that, the sound and story are both fantastic. Well done! Wish I could see more of these lil buggers <3

Aw thank you so much!! I'm glad you like the style :) it never occurred to me to customize the slime guy but I bet it could look really nice. I would love to add music in a post-jam version, thanks for the idea.

Thanks! It's nice to hear people are still enjoying this old thing :)

Thanks! XD

Thanks! I watched that video so many times to get it just right lol. Great to hear from a fellow fan!

You're welcome!

Thank you for bringing this to my attention, I see the misunderstanding. Each demo corresponds one of the tutorial videos, and I have only made the first two so far. The third was going to include those features you mentioned, and the playable demo on this page was just a preview. However, I haven't continued this project, so the third installment was never uploaded. I'll find the file and upload it shortly. Although, fair warning, it was designed as a demo rather than a teaching tool, so it may not be commented as thoroughly as the others. If and when I continue this series, I'll replace it with a more organized, teaching-focused product. Thank you for your patience and I hope it will be helpful to you.

I'm so glad you liked it, thank you!

Thanks so much, I'm glad you enjoyed it!

Yeah, I really want to add sfx and music if and when I upgrade it.

Thanks for playing!

Thanks for the feedback!

Thanks!

Thanks!

You're right, I threw together a basic player controller just to get it working and then didn't have time to improve it. If I do an update that'll be the first priority.

Other people have been getting stuck on level 4 too, so I added a hint: you can touch the goal with your tail, not just your head. Thanks for the feedback!

Thanks!

Thanks for the feedback. Hint: you can touch the goal with your tail, not just your head.

I just fixed an issue where I left in some debugging tools that would slow the game down. Maybe itch.io is taking a while to push updates, idk, but hopefully it's fixed now.

Oh no, I forgot to delete some debug stuff. Sorry about that. That was for testing the particle effects, whenever it says "failed" it means it stopped a particle from spawning in order to keep performance stable. I'll fix that as soon as possible, thank you for telling me.

I hadn't even found the gun yet, I just didn't notice the secret passage. Once I figured that mechanic out the rest of the game was a breeze. I defeated the boss and even explored out of bounds a bit. Nice game, simple but enjoyable. Thanks for sharing!

I went all the way down into the cave with all the platforms and the bat thingy, got the item at the end, but now I don't know what it was or how to get back out. Based on the level design I expected some kind of double jump or wall jump ability, but I can't. What am I missing?

p.s. could you make the link color on this page different from the background color so we can see them? 

Thank you!

Glad you enjoyed it!

Thanks! That's so great to hear. I have been trying to reign in the difficulty based on playtest results. I tried a new art style based on patterned sprites arranged in a gradient, and I'm really pleased with how it turned out. Glad you liked it!

Awesome, thanks!

Thanks!

Sure, I'll upload it here. I'll add some clarifying comments too. Apologies in advance for the spaghetti code.

Cool, thanks. I do wish I had added some meaningful interaction to make it more than a cutscene, but I'm glad you enjoyed it regardless. I love seeing people play my games, I always learn a lot about player experience, so thanks again!

Hey, that's awesome. Thanks for playing my game, glad you enjoyed it.

Inside the while loop that does the actual raycast, there's an if statement that checks if the ray has gone out of bounds and stops it. It'll look like:

if mget(x,y)>0 or x<0 or x>31 or y<0 or y>31 then

-- stop the ray

You can change those numbers to change the size of the visible map. This demo uses pico-8's map, so it's limited to 128x64. If you need something larger than that, you could use a table instead, which can be whatever size you want.

Just be aware, when the map gets too big it may start to lag because the rays are checking every intersection across the whole map. You can solve this with fancy optimization, or just avoid making wide open spaces or very long tunnels.

Hope this helps!

a wise man once said

it's-a me

The method I used is actually really simple. I draw the horizontal lines with a for loop, and the y coordinate of the lines is divided by the iterator. Then to animate them, just have another variable constantly looping from 0 to 1 to use as an offset. So it would be something like:


anim-=0.03 -- animate lines

anim%=1 -- loop it between 0 and 1

for i=1,10 do

-- the key is to divide by i+anim

line(0, 100/(i+anim), 127, 100/(i+anim))

end


The vertical lines don't move, but the way they intersect with the moving lines gives it that 3D effect.

Hope that made sense. Glad you enjoyed the music too :)

All right, it's done. Now you change brush size with the keyboard, editing colors has its own menu, you can toggle to a square brush, and drag the toolbar around. Plus the UI colors are better and painting is smoother. Hope you enjoy it!