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Morph's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #11 | 2.717 | 4.000 |
Execution | #11 | 2.265 | 3.333 |
Relevance | #12 | 2.944 | 4.333 |
Polish | #12 | 2.038 | 3.000 |
Overall | #12 | 2.491 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This one is really cool.
Loved the mechanics and the whole idea, the level design was nice and I'd love to see this game progress.
I think this game has huge potential, but clearly not as a block game. The game will really look nice in future with proper art assets (if you have some) and a full fleshed out idea.
I had some bugs (if you press windows key it freezes until restart, the game didn't seem to do anything when I got out of the cave and transformed back into a human) but those are expected.
Really want to see what this game idea becomes in the future, nice!
This shows a lot of potential! I expecially enjoyed watching all the critters move around.
Have you thought about making smaller levels? Having a single level is good for the atmosphere of the game, but creating multiple levels with new challenges helps alot in finding the juicy core of a game.
Thanks, cptspace! Interestingly, the critters use the exact same movement script as the player. The only difference is that an AI script is pushing the buttons for the animals. Right now they're just mashing, but in a future update they will observe their environment and make intelligent decisions.
I only had time for one linear level during the Jam, but I have bigger plans for the future. I'm planning on having one massive open map, but I think it's a good idea to treat each section as its own level with a unique central challenge and clear goal. Keeping an open world will allow the game to include going through the same section multiple times, but with different movement mechanics that create different challenges and open new pathways.