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Ok, I think instead of wondering why the fuck I don't have access to half the options everyone else does -- especially since options seem to appear completely at random whenever Zorro feels like giving them to me -- I should just be asking what the goal of this game is. What am I meant to be doing? I know what I can do right now, but I have no idea if any of those things further the goal or not, because I'm really not sure what my goal is supposed to be. I have multiple quests that I can't complete but there's no indicator of what enables me to complete them.

What I've determined is that so far everything that is a choice is a game over and everything that allows you to progress is forced upon you with no choice. Now, since that would be fucking horrible game design, I'm guessing that's not actually the case and I'm just missing something major and/or the game is bugged.

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Ok, yeah, this game is fucking unplayably bugged. Transformations don't work and are required for progress. Yet the dev seems to think there aren't any game-breaking bugs.

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It's what happens when you cater to the yes-men patrons. This game screams badly designed, from a code standpoint even, like all the typos or how some of the newer chapter 3 characters are locked behind the fucking prelude section of chapter 3, making them completely inaccessible. How do you not catch shit like that during play-testing? Is there even a play-test phase?

And what I've gathered from scrounging around for dom pc content is that there's no goal, you're just doing what you're told with a vague promise of "returning to your world". So good luck deciphering what the fuck to do with all the cryptic shit that's said, a quest journal that barely gives any info, and no guides

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I have noticed that a lot of devs just never playtest WIPs at all. They think it's entirely the job of the people who play it to discover and report even the most obvious and game-breaking of bugs. But this is even worse, because we are finding bugs and the dev is just saying "nah there aren't any." Not "Sorry, I haven't been able to reproduce that so I'm not sure how to fix it." but just "No, you're wrong, it's not bugged."