After playing with the full version for a bit, here are two (and a half) thoughts:
1. This project is an incredible feat of ingenuity. Hats off!
2. Would it be possible to expose the paper crumpling node as an input to accept other displacement / normal maps as textures?
2a. Could this property then be used to drive "real" displacement of the plane using Cycles?
Thanks for any insight you may be able to share; my node knowledge is rather abysmal :)
