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After playing with the full version for a bit, here are two (and a half) thoughts: 

1. This project is an incredible feat of ingenuity. Hats off! 

2. Would it be possible to expose the paper crumpling node as an input to accept other displacement / normal maps as textures? 

2a. Could this property then be used to drive "real" displacement of the plane using Cycles?

Thanks for any insight you may be able to share; my node knowledge is rather abysmal :)

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Thanks a bunch for your support! I'm glad you like this project :D 

Yeah, both exposing the crumple node (that is, making it easier to accept custom textures) and using displacement to modify the geometry in Cycles would be possible! Currently, you can get to the textures by digging into the main node group :)


Of course! I stumbled on your work after googling around to see who makes the best print emulator these days (I'm a digital graphic artist with a penchant for physicality), and I was shocked to find such a refined and robust tool.

That's fantastic; thank you for confirming. If it wouldn't be too much trouble, could you point me in the direction of how to modify the shader in those two ways?

If not, perhaps consider them as feature requests for a future update? ;)