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thesable

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A member registered Apr 07, 2024

Recent community posts

Of course! I stumbled on your work after googling around to see who makes the best print emulator these days (I'm a digital graphic artist with a penchant for physicality), and I was shocked to find such a refined and robust tool.

That's fantastic; thank you for confirming. If it wouldn't be too much trouble, could you point me in the direction of how to modify the shader in those two ways?

If not, perhaps consider them as feature requests for a future update? ;)

After playing with the full version for a bit, here are two (and a half) thoughts: 

1. This project is an incredible feat of ingenuity. Hats off! 

2. Would it be possible to expose the paper crumpling node as an input to accept other displacement / normal maps as textures? 

2a. Could this property then be used to drive "real" displacement of the plane using Cycles?

Thanks for any insight you may be able to share; my node knowledge is rather abysmal :)