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Mrmo Tarius

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A member registered Feb 12, 2018 · View creator page →

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Thank you! It's a custom lcd "emulation" process I'm developing in Blender :)

Thanks! I made a little virtual display setup in Blender for this :)

Hey, thanks!
I tried to "trim" the tileset to include as many different tiles I could, there's some tiles that have horizontal/vertical flipped versions or rotations included for convenience (some diagonals, "border" tiles etc), but yeah it's optimized for a workflow where you quickly pick foreground/background color and a tile and just place them on the canvas; I mostly use Playscii for this as it's the most convenient for me.
I just released Microbe-2, which is sort of a MRMOTEXT-lite, using 6x6 tiles instead of 8x8, but using the same "shapes and details" philosophy. It's free, go take a look!

This is basically the perfect GB/GBC game. I love it!

Weird, works fine for me on Firefox 124.0 and Edge :/

Oh dang this is great :D

Thank you very much :)

Thank you very much! :D

MRMOTRON DMG is a Blender based process that aims to replicate the "feel" of vintage liquid crystal displays.

https://mrmotarius.itch.io/mrmotrondmg

The idea behind MRMOTRON was to provide a way to easily visualize the appearance of art, games and other visual content on what is as close to an "authentic"-feeling, "physical" display as possible. It can also be used for creating unique-looking art, promoting retro handheld games, or just being able to easily check what your photos or art would look like if displayed on a vintage liquid crystal display!

I worked on this one for a LONG time, trying to make it accessible for anyone, not just people who are Blender-savvy. Most of the settings are in one "control panel", including lights and camera animation :D

Thanks Chris :D

Thank you!

It is a joy working on these! More to come soon :D

Thanks!

Hey! I'm making this with GB Studio, so it's already capable of running on a real GBC :)

If I manage to make something playable, I'll release the rom here :)

I added health pickups to help avoid dying! :D

It is! I am just using the default player physics/controls, I will definitely mess with the variables to try and make it feel better :)

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*edit* apparently, my tax info was validated! Fantastic news, cheers! I'll be sure to pay more attention to stuff like this from now on.

Hey! I know that it's not exactly by the rules to ask about this here, but I've had my tax info validation status as pending validation for quite a while (and as the result, my payouts probably also got stuck) since I had to re-take the tax interview, and I think it's due to a mess-up I made with my itch account registered e-mail address (it's a Gmail address, and I didn't include the dots! Not very smart!).

I guess my reply to the mail instructing me to re-take the interview was ignored by the support system due to the sender e-mail address being different from the registered one (one has the dots; the other does not); I have since updated the address to include the dots and re-took the tax interview using the updated address.

I also tried contacting support in an attempt to explain my mess-up (ticket number 187866), but I haven't received a reply in a while. I really don't want to bother anyone with this, but I've been waiting for a payout for nearly a month and the mail telling me to update my tax information stated that no payouts would be possible until I update/reply, so I thought it would probably be worth it if I asked here, too :)

Best regards,

Mrmo

Hello, have you checked the video demonstrating the basic usage of MRMO-STITCH? It's on the project page.

In the current version, you'll have to input the image/stitch resolution manually in the scene->format input boxes.

Great! Thanks a bunch for your support :D

Thank you :D :D :D

I often make the mistake of saving the image via the top menu instead of the export thing on the bottom :D

A video showcasing the creation of a simple scene with Paint Tiles using the Tiled editor should now be up on the project page, check it out!

Hey, thanks a bunch for your support! I'll try making some sort of tutorial in the near future :)

Hey! Thank you very much! I tried optimizing the geometry as much as I could while still getting reasonably detailed results, but yeah some machines with integrated GPU just don't run Blender all that well (if at all) :/

Thank you very much! More updates incoming :D

Thank you very much! :D

I indeed want to head off potential future problems, given the breakneck pace the entire AI "art" situation has been developing. 

I don't know how good it would be or how much sense it would make to update the licenses for my older projects after a couple of years they've been here on Itch, and even then I don't have the means or methods to enforce these licenses- I'm just one person and I'd rather focus on creating more interesting stuff than spend what limited time and resources I have dealing with that.

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Hey! I'm trying to be efficient in the sense that the tileset consists of "per color" tiles, and I'm following a self-imposed "rule" that each tile needs to be painted manually, so I'm trying to strike a balance between available shapes, the overall size of the tileset (as each different shape is actually 16 tiles) and the overall functionality and ease of use (as it's already quite big :D ). In fact, I'm not sure if I'll keep the four "corner square" tiles in the final version or just have one, in order to fit more varied shapes- in the editor I'm using to arrange the tiles (Tiled), I make use of offset layers to position the tiles properly.

That being said, there's easy ways to modify the tileset and create variations of tiles you need- just make a copy of the entire tile row and shift it as necessary :)
I'd also advise against flipping or rotating the tiles just because the light direction on the impasto would be wrong on transformed tiles!

Also, thank you very much for your support, hope you'll have fun working with these tiles :)

The tilesets in question are included in .png format; Tilesetter .tset projects are included as a convenience, but Tilesetter itself is not needed to use the tiles :)

That would be absolutely fine!

That's a neat idea! Do you have a recommendation for a tileset editor that supports per-tile tinting?

I'm currently concentrating on painting more tiles to cover more shape variations, but after that, I could try and make a single-color tileset for this purpose.

Thank you very much! I tried to make it easy to use for new Blender users, check out the basic usage video :D

Thank you! Apparently, I can't count past 8 :D

Hello! The tileset is just two colors (black and white), making it easy to recolor and modify according to your needs.

Thank you very much!