Of course!
I thought it'd be useful to split the tiles into "shapes" and "specialized" stuff, like I did with MRMOTEXT, as it helps me construct scenes faster. As for the palette, I made it with the help of Dawnbringer's specialized palette analyzer for Grafx2, so it should (in theory) cover a large part of the RGB color space while having mutually distinct colors with the main focus on the primaries (plus magenta and some "nougat" tones).